Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
Move.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MOVE_H
22 #define GF_MOVE_H
23 
24 #include <cstdint>
25 
26 #include "Portability.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
41  enum class AngularMove : uint8_t {
42  None,
43  Left,
44  Right,
45  };
46 
53  GF_API float angularFactor(AngularMove move);
54 
63  enum class LinearMove : uint8_t {
64  None,
65  Forward,
66  Backward,
67  };
68 
75  GF_API float linearFactor(LinearMove move);
76 
77 #ifndef DOXYGEN_SHOULD_SKIP_THIS
78 }
79 #endif
80 }
81 
82 #endif // GF_MOVE_H
LinearMove
A linear move.
Definition: Move.h:63
AngularMove
An angular move.
Definition: Move.h:41
No alignement.
The namespace for gf classes.
Definition: Action.h:35
float angularFactor(AngularMove move)
Get the angular factor from the angular move.
Left alignement.
float linearFactor(LinearMove move)
Get the linear factor from the linear move.
Right alignement.