Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
SimpleSpatialIndex.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
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21 #ifndef GF_SPATIAL_SIMPLE_SPATIAL_INDEX_H
22 #define GF_SPATIAL_SIMPLE_SPATIAL_INDEX_H
23 
24 #include <vector>
25 
26 #include <gf/Handle.h>
27 #include <gf/Portability.h>
28 #include <gf/Rect.h>
29 
30 #include "Types.h"
31 
32 namespace gf {
33 #ifndef DOXYGEN_SHOULD_SKIP_THIS
34 inline namespace v1 {
35 #endif
36 
43  class GF_API SimpleSpatialIndex {
44  public:
49 
57  SpatialId insert(Handle handle, const RectF& bounds);
58 
65  void modify(SpatialId id, RectF bounds);
66 
75  std::size_t query(const RectF& bounds, SpatialQueryCallback callback, SpatialQuery kind = SpatialQuery::Intersect);
76 
82  void remove(SpatialId id);
83 
87  void clear();
88 
94  Handle operator[](SpatialId id);
95 
96  private:
97  static constexpr std::size_t Null = -1;
98  static constexpr std::size_t Occupied = -2;
99 
100  struct Entry {
101  Handle handle;
102  RectF bounds;
103  std::size_t next;
104  };
105 
106  std::vector<Entry> m_entries;
107  std::size_t m_firstFreeEntry;
108  };
109 
110 #ifndef DOXYGEN_SHOULD_SKIP_THIS
111 }
112 #endif
113 }
114 
115 #endif // GF_SPATIAL_SIMPLE_SPATIAL_INDEX_H
An very simple spatial index.
Definition: SimpleSpatialIndex.h:43
std::function< void(Handle)> SpatialQueryCallback
A callback for spatial query.
Definition: spatial/Types.h:81
SpatialId
A spatial id.
Definition: spatial/Types.h:41
Search for all objects that intersect the given bounds.
The namespace for gf classes.
Definition: Action.h:35
SpatialQuery
A kind of spatial query.
Definition: spatial/Types.h:72
Definition: Handle.h:33