Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
SocketAddress.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_SOCKET_ADDRESS_H
22 #define GF_SOCKET_ADDRESS_H
23 
24 #include <cstdint>
25 #include <string>
26 
27 #ifdef _WIN32
28 #include <winsock2.h>
29 #else
30 #include <sys/socket.h>
31 #endif
32 
33 #include "Portability.h"
34 
35 namespace gf {
36 #ifndef DOXYGEN_SHOULD_SKIP_THIS
37 inline namespace v1 {
38 #endif
39 
50  enum class SocketFamily : int {
51  Unspec = AF_UNSPEC,
52  IPv4 = AF_INET,
53  IPv6 = AF_INET6,
54  };
55 
62  enum class SocketAddressFormat {
63  Unrestricted,
64  Numeric,
65  };
66 
78  class GF_API SocketAddress {
79  public:
83  SocketAddress() = default;
84 
88  SocketFamily getFamily() const;
89 
97  std::string getHostname(SocketAddressFormat format = SocketAddressFormat::Unrestricted) const;
98 
106  std::string getService(SocketAddressFormat format = SocketAddressFormat::Unrestricted) const;
107 
108  private:
109  friend class Socket;
110  friend class TcpSocket;
111  friend class TcpListener;
112  friend class UdpSocket;
113 
114 #ifdef _WIN32
115  using StorageLengthType = int;
116 #else
117  using StorageLengthType = socklen_t;
118 #endif
119 
120  SocketAddress(sockaddr *storage, StorageLengthType length);
121 
122  const sockaddr *getData() const {
123  return reinterpret_cast<const sockaddr*>(&m_storage);
124  }
125 
126  StorageLengthType getLength() const {
127  return m_length;
128  }
129 
130  sockaddr_storage m_storage;
131  StorageLengthType m_length;
132  };
133 
134 #ifndef DOXYGEN_SHOULD_SKIP_THIS
135 }
136 #endif
137 }
138 
139 #endif // GF_SOCKET_ADDRESS_H
IPv4 (Internet Protocol version 4)
SocketFamily
A socket family.
Definition: SocketAddress.h:50
A TCP listener.
Definition: TcpListener.h:58
Unspecified (either IPv4 or IPv6)
The namespace for gf classes.
Definition: Action.h:35
Allow name resolution for the address.
A TCP socket.
Definition: TcpSocket.h:51
A UDP socket.
Definition: UdpSocket.h:52
IPv6 (Internet Protocol version 6)
Use a numeric form for the address.
A network socket.
Definition: Socket.h:109
SocketAddressFormat
A socket address format.
Definition: SocketAddress.h:62
A socket address.
Definition: SocketAddress.h:78