Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
SocketGuard.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2019 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_SOCKET_GUARD_H
22 #define GF_SOCKET_GUARD_H
23 
24 #include "Portability.h"
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
42  class GF_API SocketGuard {
43  public:
44 
45 #ifdef _WIN32
46 
51  SocketGuard();
52 
56  SocketGuard(const SocketGuard&) = delete;
57 
61  SocketGuard& operator=(const SocketGuard&) = delete;
62 
66  SocketGuard(SocketGuard&&) noexcept;
67 
71  SocketGuard& operator=(SocketGuard&&) noexcept;
72 
78  ~SocketGuard();
79 #endif
80 
81  };
82 
83 
84 #ifndef DOXYGEN_SHOULD_SKIP_THIS
85 }
86 #endif
87 }
88 
89 #endif // GF_SOCKET_GUARD_H
The namespace for gf classes.
Definition: Action.h:35
A guard to handle library initialization.
Definition: SocketGuard.h:42