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Gamedev Framework (gf)
0.17.0
A C++14 framework for 2D games
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This is the complete list of members for gf::BufferInputStream, including all inherited members.
| BufferInputStream(std::vector< uint8_t > *bytes) | gf::BufferInputStream | |
| getBytes() | gf::BufferInputStream | inline |
| InputStream()=default | gf::InputStream | |
| InputStream(const InputStream &)=delete | gf::InputStream | |
| isFinished() override | gf::BufferInputStream | virtual |
| operator=(const InputStream &)=delete | gf::InputStream | |
| read(BufferRef< uint8_t > buffer) override | gf::BufferInputStream | virtual |
| gf::InputStream::read(uint8_t &byte) | gf::InputStream | inline |
| seek(std::ptrdiff_t position) override | gf::BufferInputStream | virtual |
| skip(std::ptrdiff_t position) override | gf::BufferInputStream | virtual |
| ~InputStream() | gf::InputStream | virtual |
1.8.13