Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::HexagonGrid Member List

This is the complete list of members for gf::HexagonGrid, including all inherited members.

commitGeometry() constgf::HexagonGrid
draw(RenderTarget &target, const RenderStates &states) overridegf::HexagonGridvirtual
getColor() const noexceptgf::HexagonGridinline
getGridSize() const noexceptgf::HexagonGridinline
getHexagonSize() const noexceptgf::HexagonGridinline
getInverseTransform() constgf::Transformable
getLineWidth() const noexceptgf::HexagonGridinline
getLocalBounds() constgf::HexagonGrid
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRadius() const noexceptgf::HexagonGridinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getTransform() constgf::Transformable
HexagonGrid(MapCellAxis axis, MapCellIndex index, Vector2i gridSize, float radius, const Color4f &color, float lineWidth=1.0f)gf::HexagonGrid
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::HexagonGrid
setColor(const Color4f &color)gf::HexagonGrid
setGridSize(Vector2i gridSize)gf::HexagonGrid
setLineWidth(float lineWidth) noexceptgf::HexagonGridinline
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRadius(float radius)gf::HexagonGrid
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
Transformable()gf::Transformable
~Drawable()gf::Drawablevirtual