Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::LockedView Member List

This is the complete list of members for gf::LockedView, including all inherited members.

AdaptativeView()gf::AdaptativeViewinline
AdaptativeView(const RectF &rect)gf::AdaptativeViewinlineexplicit
AdaptativeView(Vector2f center, Vector2f size)gf::AdaptativeViewinline
getBounds() constgf::View
getCenter() constgf::Viewinline
getInverseTransform() constgf::View
getRotation() constgf::Viewinline
getSize() constgf::Viewinline
getTransform() constgf::View
getViewport() constgf::Viewinline
LockedView()gf::LockedViewinline
LockedView(const RectF &rect)gf::LockedViewinlineexplicit
LockedView(Vector2f center, Vector2f size)gf::LockedViewinline
move(Vector2f offset)gf::View
onFramebufferSizeChange(Vector2i framebufferSize) overridegf::LockedViewvirtual
onSizeChange(Vector2f size) overridegf::LockedViewprotectedvirtual
onViewportChange(const RectF &viewport) overridegf::LockedViewprotectedvirtual
reset(const RectF &rect)gf::View
rotate(float angle)gf::View
setCenter(Vector2f center)gf::Viewinline
setInitialFramebufferSize(Vector2i framebufferSize)gf::AdaptativeView
setInitialScreenSize(Vector2i screenSize)gf::AdaptativeViewinline
setRotation(float angle)gf::Viewinline
setSize(Vector2f size)gf::Viewinline
setSizeNoCallback(Vector2f size)gf::Viewinlineprotected
setViewport(const RectF &viewport)gf::View
setViewportNoCallback(const RectF &viewport)gf::Viewprotected
updateView()gf::LockedViewprotected
View()gf::View
View(const RectF &rect)gf::Viewexplicit
View(Vector2f center, Vector2f size)gf::View
zoom(float factor)gf::View
zoom(float factor, Vector2f fixed)gf::View
~View()gf::Viewvirtual