Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::Scene Member List

This is the complete list of members for gf::Scene, including all inherited members.

addAction(Action &action)gf::Sceneinline
addHudEntity(Entity &entity)gf::Sceneinline
addModel(Model &model)gf::Sceneinline
addView(AdaptativeView &view)gf::Sceneinline
addWorldEntity(Entity &entity)gf::Sceneinline
doEarlyProcessEvent(Event &event)gf::Sceneprotectedvirtual
doHandleActions(Window &window)gf::Sceneprotectedvirtual
doHide()gf::Sceneprotectedvirtual
doPause()gf::Sceneprotectedvirtual
doProcessEvent(Event &event)gf::Sceneprotectedvirtual
doRender(RenderTarget &target, const RenderStates &states)gf::Sceneprotectedvirtual
doResume()gf::Sceneprotectedvirtual
doShow()gf::Sceneprotectedvirtual
doUpdate(Time time)gf::Sceneprotectedvirtual
getClearColor() constgf::Sceneinline
getHudView()gf::Sceneinlineprotected
getWorldView()gf::Sceneinlineprotected
handleActions(Window &window)gf::Scene
hide()gf::Scene
isActive() constgf::Scene
isHidden() constgf::Scene
isPaused() constgf::Scene
onActivityChange(bool active)gf::Sceneprotectedvirtual
pause()gf::Scene
processEvent(Event &event)gf::Scene
removeHudEntity(Entity *entity)gf::Sceneinline
removeWorldEntity(Entity *entity)gf::Sceneinline
render(RenderTarget &target, const RenderStates &states=RenderStates())gf::Scene
renderHudEntities(RenderTarget &target, const RenderStates &states)gf::Sceneprotected
renderWorldEntities(RenderTarget &target, const RenderStates &states)gf::Sceneprotected
resume()gf::Scene
Scene(Vector2i initialSize)gf::Scene
setActive(bool active=true)gf::Scene
setClearColor(gf::Color4f color)gf::Sceneinline
setFramebufferSize(gf::Vector2i size)gf::Scene
setWorldViewCenter(Vector2f center)gf::Scene
setWorldViewSize(Vector2f size)gf::Scene
show()gf::Scene
update(Time time)gf::Scene
~Scene()gf::Scenevirtual