|  | Gamedev Framework (gf)
    0.17.0
    A C++14 framework for 2D games | 
This is the complete list of members for gf::SceneManager, including all inherited members.
| computeGameToWindowCoordinates(Vector2f coords, const View &view) const | gf::SceneManager | |
| computeWindowToGameCoordinates(Vector2i coords, const View &view) const | gf::SceneManager | |
| getRenderer() | gf::SceneManager | inline | 
| getWindow() | gf::SceneManager | inline | 
| popAllScenes() | gf::SceneManager | |
| popScene() | gf::SceneManager | |
| pushScene(Scene &scene) | gf::SceneManager | |
| pushScenes(ArrayRef< Ref< Scene >> scenes) | gf::SceneManager | |
| replaceAllScenes(Scene &scene) | gf::SceneManager | inline | 
| replaceAllScenes(ArrayRef< Ref< Scene >> scenes) | gf::SceneManager | inline | 
| replaceAllScenes(Scene &scene, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| replaceAllScenes(ArrayRef< Ref< Scene >> scenes, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| replaceScene(Scene &scene) | gf::SceneManager | inline | 
| replaceScene(ArrayRef< Ref< Scene >> scenes) | gf::SceneManager | inline | 
| replaceScene(Scene &scene, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| replaceScene(ArrayRef< Ref< Scene >> scenes, SegueEffect &effect, Time duration, Easing easing=Ease::linear) | gf::SceneManager | |
| run(const RenderStates &states=RenderStates()) | gf::SceneManager | |
| SceneManager(StringRef title, Vector2i size, Flags< WindowHints > hints=All) | gf::SceneManager | 
 1.8.13
 1.8.13