Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::TcpSocket Member List

This is the complete list of members for gf::TcpSocket, including all inherited members.

getLocalAddress() constgf::Socket
getRemoteAddress() constgf::TcpSocket
operator bool() const noexceptgf::Socketinline
operator=(const TcpSocket &)=deletegf::TcpSocket
operator=(TcpSocket &&)=defaultgf::TcpSocket
gf::Socket::operator=(const Socket &)=deletegf::Socket
gf::Socket::operator=(Socket &&other) noexceptgf::Socket
recvBytes(BufferRef< uint8_t > buffer)gf::TcpSocket
recvPacket(Packet &packet)gf::TcpSocket
recvRawBytes(BufferRef< uint8_t > buffer)gf::TcpSocket
sendBytes(ArrayRef< uint8_t > buffer)gf::TcpSocket
sendPacket(const Packet &packet)gf::TcpSocket
sendRawBytes(ArrayRef< uint8_t > buffer)gf::TcpSocket
setBlocking()gf::Socket
setNonBlocking()gf::Socket
Socket(const Socket &)=deletegf::Socket
Socket(Socket &&other) noexceptgf::Socket
TcpSocket()=defaultgf::TcpSocket
TcpSocket(const std::string &hostname, const std::string &service, SocketFamily family=SocketFamily::Unspec)gf::TcpSocket
TcpSocket(const TcpSocket &)=deletegf::TcpSocket
TcpSocket(TcpSocket &&)=defaultgf::TcpSocket
~Socket()gf::Socket
~TcpSocket()gf::TcpSocket