Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::Texture Member List

This is the complete list of members for gf::Texture, including all inherited members.

BareTexture(Format format)gf::BareTexture
BareTexture(Format format, Vector2i size, const uint8_t *data)gf::BareTexture
bind(const BareTexture *texture)gf::BareTexturestatic
computeTextureCoords(const RectI &rect) constgf::BareTexture
copyToImage() constgf::Texture
Format enum namegf::BareTexture
generateMipmap()gf::BareTexture
getFormat() constgf::BareTextureinline
getName() constgf::BareTextureinline
getSize() constgf::BareTextureinline
isRepeated() const noexceptgf::BareTextureinline
isSmooth() const noexceptgf::BareTextureinline
resize(Vector2i size, const uint8_t *data=nullptr)gf::BareTexture
setRepeated(bool repeated=true)gf::BareTexture
setSmooth(bool smooth=true)gf::BareTexture
Texture()gf::Texture
Texture(Vector2i size)gf::Texture
Texture(const Image &image)gf::Texture
Texture(const Path &filename)gf::Texture
Texture(InputStream &stream)gf::Texture
Texture(ArrayRef< uint8_t > content)gf::Texture
update(const Image &image)gf::Texture
gf::BareTexture::update(const uint8_t *data)gf::BareTexture
gf::BareTexture::update(const uint8_t *data, const RectI &rect)gf::BareTexture