Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::TileLayer Member List

This is the complete list of members for gf::TileLayer, including all inherited members.

clear()gf::TileLayer
commitGeometry() constgf::TileLayer
draw(RenderTarget &target, const RenderStates &states) overridegf::TileLayervirtual
getFlip(Vector2i position) constgf::TileLayer
getInverseTransform() constgf::Transformable
getLocalBounds() constgf::TileLayer
getMapSize() constgf::TileLayerinline
getMargin() constgf::TileLayerinline
getOffset() constgf::TileLayerinline
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getSpacing() constgf::TileLayerinline
getTexture() constgf::TileLayerinline
getTile(Vector2i position) constgf::TileLayer
getTilesetTileSize() constgf::TileLayerinline
getTileSize() constgf::TileLayerinline
getTransform() constgf::Transformable
hasTexture() constgf::TileLayerinline
move(Vector2f offset)gf::Transformable
NoTilegf::TileLayerstatic
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setAnchor(Anchor anchor)gf::TileLayer
setMargin(int margin)gf::TileLayerinline
setMargin(Vector2i margin)gf::TileLayerinline
setOffset(Vector2i offset)gf::TileLayerinline
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setSpacing(int spacing)gf::TileLayerinline
setSpacing(Vector2i spacing)gf::TileLayerinline
setTexture(const Texture &texture)gf::TileLayerinline
setTile(Vector2i position, int tile, Flags< Flip > flip=None)gf::TileLayer
setTilesetTileSize(Vector2i tileSize)gf::TileLayerinline
setTileSize(Vector2i tileSize)gf::TileLayer
TileLayer()gf::TileLayer
TileLayer(Vector2i layerSize, TileOrientation orientation=TileOrientation::Orthogonal)gf::TileLayer
Transformable()gf::Transformable
unsetTexture()gf::TileLayerinline
~Drawable()gf::Drawablevirtual