Gamedev Framework (gf)  0.17.0
A C++14 framework for 2D games
gf::ZoomBlurSegueEffect Member List

This is the complete list of members for gf::ZoomBlurSegueEffect, including all inherited members.

bind(const Shader *shader)gf::Shaderstatic
Fragment enum valuegf::Shader
operator=(const Shader &)=deletegf::Shader
SegueEffect(const char *vertexShader, const char *fragmentShader)gf::SegueEffectprotected
setProgress(float progress)gf::SegueEffect
setStrength(float strength)gf::ZoomBlurSegueEffect
setUniform(StringRef name, float val)gf::Shader
setUniform(StringRef name, int val)gf::Shader
setUniform(StringRef name, const Vector2f &vec)gf::Shader
setUniform(StringRef name, const Vector3f &vec)gf::Shader
setUniform(StringRef name, const Vector4f &vec)gf::Shader
setUniform(StringRef name, const Vector2i &vec)gf::Shader
setUniform(StringRef name, const Vector3i &vec)gf::Shader
setUniform(StringRef name, const Vector4i &vec)gf::Shader
setUniform(StringRef name, const Matrix3f &mat)gf::Shader
setUniform(StringRef name, const Matrix4f &mat)gf::Shader
setUniform(StringRef name, const BareTexture &tex)gf::Shader
Shader()gf::Shader
Shader(const Path &filename, Type type)gf::Shader
Shader(const Path &vertexShaderFilename, const Path &fragmentShaderFilename)gf::Shader
Shader(const char *shader, Type type)gf::Shader
Shader(const char *vertexShader, const char *fragmentShader)gf::Shader
Shader(InputStream &stream, Type type)gf::Shader
Shader(InputStream &vertexShaderStream, InputStream &fragmentShaderStream)gf::Shader
Shader(const Shader &)=deletegf::Shader
Type enum namegf::Shader
Vertex enum valuegf::Shader
ZoomBlurSegueEffect()gf::ZoomBlurSegueEffect
~Shader()gf::Shader