Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
Clipboard.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_CLIPBOARD_H
25 #define GF_CLIPBOARD_H
26 
27 #include <string>
28 
29 #include "GraphicsApi.h"
30 
31 namespace gf {
32 #ifndef DOXYGEN_SHOULD_SKIP_THIS
33 inline namespace v1 {
34 #endif
35 
66  class GF_GRAPHICS_API Clipboard {
67  public:
68 
78  static std::string getString();
79 
88  static void setString(const std::string& text);
89  };
90 
91 #ifndef DOXYGEN_SHOULD_SKIP_THIS
92 }
93 #endif
94 }
95 
96 #endif // GF_CLIPBOARD_H
An interface for getting and setting the contents of the system clipboard.
Definition: Clipboard.h:66
The namespace for gf classes.
Definition: Action.h:35