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Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
GameManager.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_GAME_MANAGER_H
22 #define GF_GAME_MANAGER_H
23 
24 #include <initializer_list>
25 #include <string>
26 
27 #include "MessageManager.h"
28 #include "Random.h"
29 #include "ResourceManager.h"
30 #include "SceneManager.h"
31 
32 namespace gf {
33 #ifndef DOXYGEN_SHOULD_SKIP_THIS
34 inline namespace v1 {
35 #endif
36 
45  struct GF_GRAPHICS_API GameManager : public SceneManager {
46  GameManager(const std::string& title, std::initializer_list<gf::Path> resourcePaths);
47 
51 
53 
54  private:
55  void doGlobalProcessEvent(const Event& event) override;
56  };
57 
58 #ifndef DOXYGEN_SHOULD_SKIP_THIS
59 }
60 #endif
61 }
62 
63 
64 #endif // GF_GAME_MANAGER_H
A random engine.
Definition: Random.h:47
A game manager.
Definition: GameManager.h:45
A tracker for the connection/disconnection of gamepads.
Definition: Gamepad.h:245
A message manager.
Definition: MessageManager.h:75
Random random
Definition: GameManager.h:48
ResourceManager resources
Definition: GameManager.h:49
A scene manager.
Definition: SceneManager.h:61
The namespace for gf classes.
Definition: Action.h:35
MessageManager messages
Definition: GameManager.h:50
A resource manager.
Definition: ResourceManager.h:144
GamepadTracker gamepads
Definition: GameManager.h:52
Defines a system event and its parameters.
Definition: Event.h:224