Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
GeometryTypes.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_GEOMETRY_TYPES_H
22 #define GF_GEOMETRY_TYPES_H
23 
24 #include "Vector.h"
25 
26 namespace gf {
27 #ifndef DOXYGEN_SHOULD_SKIP_THIS
28 inline namespace v1 {
29 #endif
30 
35  template<typename T>
36  struct Segment {
39  };
40 
41 
49 
57 
65 
66 #ifndef DOXYGEN_SHOULD_SKIP_THIS
67 }
68 #endif
69 }
70 
71 #endif // GF_GEOMETRY_TYPES_H
A segment with two points.
Definition: GeometryTypes.h:36
The namespace for gf classes.
Definition: Action.h:35
A 2D vector.
Definition: Vector.h:316
Vector< T, 2 > p1
Second end point of the segment.
Definition: GeometryTypes.h:38
Vector< T, 2 > p0
First end point of the segment.
Definition: GeometryTypes.h:37