Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
include
gf
Models.h
1
/*
2
* Gamedev Framework (gf)
3
* Copyright (C) 2016-2021 Julien Bernard
4
*
5
* This software is provided 'as-is', without any express or implied
6
* warranty. In no event will the authors be held liable for any damages
7
* arising from the use of this software.
8
*
9
* Permission is granted to anyone to use this software for any purpose,
10
* including commercial applications, and to alter it and redistribute it
11
* freely, subject to the following restrictions:
12
*
13
* 1. The origin of this software must not be misrepresented; you must not
14
* claim that you wrote the original software. If you use this software
15
* in a product, an acknowledgment in the product documentation would be
16
* appreciated but is not required.
17
* 2. Altered source versions must be plainly marked as such, and must not be
18
* misrepresented as being the original software.
19
* 3. This notice may not be removed or altered from any source distribution.
20
*/
21
#ifndef GF_MODELS_H
22
#define GF_MODELS_H
23
24
#include "CoreApi.h"
25
#include "Model.h"
26
27
namespace
gf
{
28
#ifndef DOXYGEN_SHOULD_SKIP_THIS
29
inline
namespace
v1 {
30
#endif
31
40
class
GF_CORE_API
FixedTimestepModel
:
public
Model
{
41
public
:
48
FixedTimestepModel
(
Model
& model,
Time
timestep = gf::seconds(1 / 60.0f));
49
50
virtual
void
update(
Time
time)
override
;
51
52
private
:
53
Model
& m_model;
54
Time
m_timestep;
55
Time
m_elapsed;
56
};
57
58
#ifndef DOXYGEN_SHOULD_SKIP_THIS
59
}
60
#endif
61
}
62
63
64
#endif // GF_MODELS_H
gf::FixedTimestepModel
Fixed timestep model.
Definition:
Models.h:40
gf::Time
Represents a time value.
Definition:
Time.h:65
gf::Model
A game object that can be updated.
Definition:
Model.h:46
gf
The namespace for gf classes.
Definition:
Action.h:35
Generated by
1.8.13