Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
MouseValues.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_MOUSE_VALUES_H
22 #define GF_MOUSE_VALUES_H
23 
24 #include <map>
25 
26 #include "GraphicsApi.h"
27 #include "Mouse.h"
28 #include "Vector.h"
29 
30 namespace gf {
31 #ifndef DOXYGEN_SHOULD_SKIP_THIS
32 inline namespace v1 {
33 #endif
34  struct Event;
35 
36  class GF_GRAPHICS_API MouseValues {
37  public:
38 
39  Vector2i getLatestValue() const;
40  Vector2i getLatestValue(MouseButton button) const;
41 
45  void processEvent(const Event& event);
46 
47  private:
48  Vector2i m_moveValue = gf::vec(0, 0);
49  std::map<MouseButton, Vector2i> m_values;
50  };
51 
52 
53 #ifndef DOXYGEN_SHOULD_SKIP_THIS
54 }
55 #endif
56 }
57 
58 #endif // GF_MOUSE_VALUES_H
An event is pending on the sockets.
Definition: MouseValues.h:36
MouseButton
Mouse buttons.
Definition: Mouse.h:36
The namespace for gf classes.
Definition: Action.h:35
Defines a system event and its parameters.
Definition: Event.h:224