Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
A class to display a high number of points.
Definition: Particles.h:41
A texture for colored images.
Definition: Texture.h:313
A class to display a high number of sprites.
Definition: Particles.h:122
A class to display a high number of small simple shapes.
Definition: Particles.h:67