Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
Shader.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  *
21  * Part of this file comes from SFML, with the same license:
22  * Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23  */
24 #ifndef GF_SHADER_H
25 #define GF_SHADER_H
26 
27 #include <string>
28 #include <map>
29 
30 #include "GraphicsApi.h"
31 #include "Matrix.h"
32 #include "Path.h"
33 #include "Texture.h"
34 #include "Vector.h"
35 
36 namespace gf {
37 #ifndef DOXYGEN_SHOULD_SKIP_THIS
38 inline namespace v1 {
39 #endif
40 
41  class InputStream;
42 
119  class GF_GRAPHICS_API Shader {
120  public:
124  enum Type {
127  };
128 
134  Shader();
135 
151  Shader(const Path& filename, Type type);
152 
169  Shader(const Path& vertexShaderFilename, const Path& fragmentShaderFilename);
170 
185  Shader(const char *shader, Type type);
186 
203  Shader(const char *vertexShader, const char *fragmentShader);
204 
219  Shader(InputStream& stream, Type type);
220 
236  Shader(InputStream& vertexShaderStream, InputStream& fragmentShaderStream);
237 
241  ~Shader();
242 
246  Shader(const Shader&) = delete;
247 
251  Shader& operator=(const Shader&) = delete;
252 
270  void setUniform(const std::string& name, float val);
271 
278  void setUniform(const std::string& name, int val);
279 
286  void setUniform(const std::string& name, const Vector2f& vec);
287 
294  void setUniform(const std::string& name, const Vector3f& vec);
295 
302  void setUniform(const std::string& name, const Vector4f& vec);
303 
310  void setUniform(const std::string& name, const Vector2i& vec);
311 
318  void setUniform(const std::string& name, const Vector3i& vec);
319 
326  void setUniform(const std::string& name, const Vector4i& vec);
327 
334  void setUniform(const std::string& name, const Matrix3f& mat);
335 
342  void setUniform(const std::string& name, const Matrix4f& mat);
343 
370  void setUniform(const std::string& name, const BareTexture& tex);
371 
382  static void bind(const Shader *shader);
383 
384  private:
385  friend class RenderTarget;
386  int getUniformLocation(const std::string& name);
387  int getAttributeLocation(const std::string& name);
388 
389  struct Guard;
390 
391  private:
392  unsigned m_program;
393 
394  std::map<int, const BareTexture *> m_textures;
395  };
396 
397 #ifndef DOXYGEN_SHOULD_SKIP_THIS
398 }
399 #endif
400 }
401 
402 #endif // GF_SHADER_H
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
An OpenGL vertex and/or fragment shader.
Definition: Shader.h:119
std::filesystem::path Path
A path in the filesystem.
Definition: Path.h:40
The namespace for gf classes.
Definition: Action.h:35
An image that lives in the graphic memory that can be used for drawing.
Definition: Texture.h:79
Abstract class for custom file input streams.
Definition: Stream.h:54
Type
Type of shaders.
Definition: Shader.h:124
General purpose math vector.
Definition: Vector.h:61
Type for a fragment (or pixel) shader.
Definition: Shader.h:126
Type for a vertex shader.
Definition: Shader.h:125