Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
SocketAddress.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_SOCKET_ADDRESS_H
22 #define GF_SOCKET_ADDRESS_H
23 
24 #include <cstdint>
25 #include <string>
26 
27 #ifdef _WIN32
28 #include <winsock2.h>
29 #else
30 #include <sys/socket.h>
31 #endif
32 
33 #include "NetApi.h"
34 
35 namespace gf {
36 #ifndef DOXYGEN_SHOULD_SKIP_THIS
37 inline namespace v1 {
38 #endif
39 
50  enum class SocketFamily : int {
51  Unspec = AF_UNSPEC,
52  IPv4 = AF_INET,
53  IPv6 = AF_INET6,
54  };
55 
62  enum class SocketAddressFormat {
63  Unrestricted,
64  Numeric,
65  };
66 
78  class GF_NET_API SocketAddress {
79  public:
83  SocketAddress() = default;
84 
88  SocketFamily getFamily() const;
89 
97  std::string getHostname(SocketAddressFormat format = SocketAddressFormat::Unrestricted) const;
98 
106  std::string getService(SocketAddressFormat format = SocketAddressFormat::Unrestricted) const;
107 
108 #ifndef DOXYGEN_SHOULD_SKIP_THIS
109 #ifdef _WIN32
110  using StorageLengthType = int;
111 #else
112  using StorageLengthType = socklen_t;
113 #endif
114 #else
115 
118  using StorageLengthType = implementation-defined;
119 #endif
120 
124  SocketAddress(sockaddr *a_storage, StorageLengthType a_length);
125 
129  const sockaddr *asSockAddr() const {
130  return reinterpret_cast<const sockaddr*>(&storage);
131  }
132 
133  sockaddr_storage storage;
135  };
136 
137 #ifndef DOXYGEN_SHOULD_SKIP_THIS
138 }
139 #endif
140 }
141 
142 #endif // GF_SOCKET_ADDRESS_H
IPv4 (Internet Protocol version 4)
SocketFamily
A socket family.
Definition: SocketAddress.h:50
sockaddr_storage storage
The storage for the address.
Definition: SocketAddress.h:133
StorageLengthType length
The length of the address.
Definition: SocketAddress.h:134
Unspecified (either IPv4 or IPv6)
const sockaddr * asSockAddr() const
Get the storage as a sockaddr address.
Definition: SocketAddress.h:129
The namespace for gf classes.
Definition: Action.h:35
Allow name resolution for the address.
implementation-defined StorageLengthType
The type to handle the storage length.
Definition: SocketAddress.h:118
IPv6 (Internet Protocol version 6)
Use a numeric form for the address.
SocketAddressFormat
A socket address format.
Definition: SocketAddress.h:62
A socket address.
Definition: SocketAddress.h:78