Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
SocketTypes.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_SOCKET_TYPES_H
22 #define GF_SOCKET_TYPES_H
23 
24 #include <cstddef>
25 
26 #ifdef _WIN32
27 #include <winsock2.h>
28 #endif
29 
30 #include "NetApi.h"
31 
32 namespace gf {
33 #ifndef DOXYGEN_SHOULD_SKIP_THIS
34 inline namespace v1 {
35 #endif
36 
37 #ifndef DOXYGEN_SHOULD_SKIP_THIS
38 #ifdef _WIN32
39  using SocketHandle = SOCKET;
40  constexpr SocketHandle InvalidSocketHandle = INVALID_SOCKET;
41 #else
42  using SocketHandle = int;
43  constexpr SocketHandle InvalidSocketHandle = -1;
44 #endif
45 #else
46 
55  using SocketHandle = implementation-defined;
56 
67  constexpr SocketHandle InvalidSocketHandle = implemetation-defined;
68 #endif
69 
76  enum class SocketStatus {
77  Data,
78  Block,
79  Close,
80  Error,
81  };
82 
89  struct GF_NET_API SocketDataResult {
91  std::size_t length;
92  };
93 
98  enum class SocketSelectorStatus {
99  Event,
100  Timeout,
101  Error,
102  };
103 
104 #ifndef DOXYGEN_SHOULD_SKIP_THIS
105 }
106 #endif
107 }
108 
109 #endif // GF_SOCKET_TYPES_H
An event is pending on the sockets.
Some data has been sent or received.
The result of a socket operation.
Definition: SocketTypes.h:89
The connection is closed.
SocketSelectorStatus
The status of the selector.
Definition: SocketTypes.h:98
An error occurred.
The namespace for gf classes.
Definition: Action.h:35
SocketStatus status
The status of the operation.
Definition: SocketTypes.h:90
constexpr SocketHandle InvalidSocketHandle
An invalid socket handle.
Definition: SocketTypes.h:67
std::size_t length
The length of sent or received data.
Definition: SocketTypes.h:91
SocketStatus
The status of a socket operation.
Definition: SocketTypes.h:76
The socket would have blocked.
implementation-defined SocketHandle
A native socket handle.
Definition: SocketTypes.h:55