Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
include
gf
Sprite.h
1
/*
2
* Gamedev Framework (gf)
3
* Copyright (C) 2016-2021 Julien Bernard
4
*
5
* This software is provided 'as-is', without any express or implied
6
* warranty. In no event will the authors be held liable for any damages
7
* arising from the use of this software.
8
*
9
* Permission is granted to anyone to use this software for any purpose,
10
* including commercial applications, and to alter it and redistribute it
11
* freely, subject to the following restrictions:
12
*
13
* 1. The origin of this software must not be misrepresented; you must not
14
* claim that you wrote the original software. If you use this software
15
* in a product, an acknowledgment in the product documentation would be
16
* appreciated but is not required.
17
* 2. Altered source versions must be plainly marked as such, and must not be
18
* misrepresented as being the original software.
19
* 3. This notice may not be removed or altered from any source distribution.
20
*
21
* Part of this file comes from SFML, with the same license:
22
* Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
23
*/
24
#ifndef GF_SPRITE_H
25
#define GF_SPRITE_H
26
27
#include "BasicSprite.h"
28
#include "GraphicsApi.h"
29
#include "Transformable.h"
30
#include "Vertex.h"
31
#include "VertexBuffer.h"
32
33
namespace
gf
{
34
#ifndef DOXYGEN_SHOULD_SKIP_THIS
35
inline
namespace
v1 {
36
#endif
37
class
Texture
;
38
75
class
GF_GRAPHICS_API
Sprite
:
public
Transformable
{
76
public
:
82
Sprite
();
83
91
Sprite
(
const
Texture
& texture);
92
101
Sprite
(
const
Texture
& texture,
const
RectF
& textureRect);
102
121
void
setTexture(
const
Texture
& texture,
bool
resetRect =
false
);
122
133
const
Texture
&
getTexture
()
const
{
134
return
m_basic.getTexture();
135
}
136
144
bool
hasTexture
()
const
{
145
return
m_basic.hasTexture();
146
}
147
155
void
unsetTexture();
156
172
void
setTextureRect(
const
RectF
& rect);
173
181
const
RectF
&
getTextureRect
()
const
{
182
return
m_basic.getTextureRect();
183
}
184
198
void
setColor(
const
Color4f
& color);
199
207
const
Color4f
& getColor()
const
;
208
209
221
RectF
getLocalBounds()
const
;
222
233
void
setAnchor(
Anchor
anchor);
234
243
VertexBuffer
commitGeometry()
const
;
244
245
virtual
void
draw(
RenderTarget
& target,
const
RenderStates
& states)
override
;
246
247
private
:
248
BasicSprite
m_basic;
249
Vertex
m_vertices[4];
250
};
251
252
#ifndef DOXYGEN_SHOULD_SKIP_THIS
253
}
254
#endif
255
}
256
257
#endif // GF_SPRITE_H
gf::Transformable
Decomposed transform defined by a position, a rotation and a scale.
Definition:
Transformable.h:95
gf::RenderTarget
Base class for all render targets (window, texture, ...)
Definition:
RenderTarget.h:102
gf::RenderStates
Define the states used for drawing to a RenderTarget.
Definition:
RenderStates.h:82
gf::Vertex
A point associated with a color and a texture coordinate.
Definition:
Vertex.h:75
gf::Sprite
A drawable representation of a texture, with its own transformations, color, etc. ...
Definition:
Sprite.h:75
gf::VertexBuffer
Data in the graphics memory.
Definition:
VertexBuffer.h:81
gf::GraphicsTag::Texture
A GPU texture.
gf::Texture
A texture for colored images.
Definition:
Texture.h:313
gf::Rect< float >
gf
The namespace for gf classes.
Definition:
Action.h:35
gf::Vector< T, 4 >
A 4D vector.
Definition:
Vector.h:852
gf::Anchor
Anchor
An anchor of a box.
Definition:
Anchor.h:38
gf::Sprite::hasTexture
bool hasTexture() const
Check if a texture is set.
Definition:
Sprite.h:144
gf::BasicSprite
A basic sprite.
Definition:
BasicSprite.h:46
gf::Sprite::getTextureRect
const RectF & getTextureRect() const
Get the sub-rectangle of the texture displayed by the sprite.
Definition:
Sprite.h:181
gf::Sprite::getTexture
const Texture & getTexture() const
Get the source texture of the sprite.
Definition:
Sprite.h:133
Generated by
1.8.13