Gamedev Framework (gf)  0.19.0
A C++17 framework for 2D games
TcpSocket.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2021 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_TCP_SOCKET_H
22 #define GF_TCP_SOCKET_H
23 
24 #include <cstdint>
25 #include <string>
26 
27 #include "NetApi.h"
28 #include "Socket.h"
29 #include "Span.h"
30 
31 namespace gf {
32 #ifndef DOXYGEN_SHOULD_SKIP_THIS
33 inline namespace v1 {
34 #endif
35  struct Packet;
36 
50  class GF_NET_API TcpSocket : public Socket {
51  public:
57  TcpSocket() = default;
58 
66  TcpSocket(const std::string& hostname, const std::string& service, SocketFamily family = SocketFamily::Unspec);
67 
71  TcpSocket(const TcpSocket&) = delete;
72 
76  TcpSocket& operator=(const TcpSocket&) = delete;
77 
81  TcpSocket(TcpSocket&&) = default;
82 
86  TcpSocket& operator=(TcpSocket&&) = default;
87 
93  ~TcpSocket();
94 
98  SocketAddress getRemoteAddress() const;
99 
106  SocketDataResult sendRawBytes(Span<const uint8_t> buffer);
107 
114  SocketDataResult recvRawBytes(Span<uint8_t> buffer);
115 
124  SocketStatus sendBytes(Span<const uint8_t> buffer);
125 
135  SocketStatus recvBytes(Span<uint8_t> buffer);
136 
143  SocketStatus sendPacket(const Packet& packet);
144 
151  SocketStatus recvPacket(Packet& packet);
152 
153  private:
154  TcpSocket(SocketHandle handle);
155 
156  friend class TcpListener;
157  };
158 
159 #ifndef DOXYGEN_SHOULD_SKIP_THIS
160 }
161 #endif
162 }
163 
164 #endif // GF_TCP_SOCKET_H
SocketFamily
A socket family.
Definition: SocketAddress.h:50
The result of a socket operation.
Definition: SocketTypes.h:89
A TCP listener.
Definition: TcpListener.h:58
Unspecified (either IPv4 or IPv6)
A packet of bytes.
Definition: Packet.h:44
The namespace for gf classes.
Definition: Action.h:35
A TCP socket.
Definition: TcpSocket.h:50
SocketStatus
The status of a socket operation.
Definition: SocketTypes.h:76
implementation-defined SocketHandle
A native socket handle.
Definition: SocketTypes.h:55
A network socket.
Definition: Socket.h:41
A socket address.
Definition: SocketAddress.h:78