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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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This is the complete list of members for gf::PointSequence, including all inherited members.
| addPoint(Vector2f point) | gf::PointSequence | inline |
| applyTransform(const Matrix3f &mat) | gf::PointSequence | |
| begin() const | gf::PointSequence | inline |
| begin() | gf::PointSequence | inline |
| end() const | gf::PointSequence | inline |
| end() | gf::PointSequence | inline |
| getCenter() const | gf::PointSequence | |
| getFirstPoint() const | gf::PointSequence | inline |
| getLastPoint() const | gf::PointSequence | inline |
| getPoint(std::size_t index) const | gf::PointSequence | |
| getPointCount() const | gf::PointSequence | inline |
| getRawPoints() | gf::PointSequence | inlineprotected |
| getRawPoints() const | gf::PointSequence | inlineprotected |
| isEmpty() const | gf::PointSequence | inline |
| PointSequence()=default | gf::PointSequence | |
| PointSequence(Span< const Vector2f > points) | gf::PointSequence | |
| PointSequence(Iterator first, Iterator last) | gf::PointSequence | inline |
| simplify(float distance=Epsilon) | gf::PointSequence |
1.8.13