|  | Gamedev Framework (gf)
    0.19.0
    A C++17 framework for 2D games | 
This is the complete list of members for gf::Scene, including all inherited members.
| addAction(Action &action) | gf::Scene | inline | 
| addHudEntity(Entity &entity) | gf::Scene | inline | 
| addModel(Model &model) | gf::Scene | inline | 
| addView(AdaptativeView &view) | gf::Scene | inline | 
| addWorldEntity(Entity &entity) | gf::Scene | inline | 
| doEarlyProcessEvent(Event &event) | gf::Scene | protectedvirtual | 
| doHandleActions(Window &window) | gf::Scene | protectedvirtual | 
| doHide() | gf::Scene | protectedvirtual | 
| doPause() | gf::Scene | protectedvirtual | 
| doProcessEvent(Event &event) | gf::Scene | protectedvirtual | 
| doRender(RenderTarget &target, const RenderStates &states) | gf::Scene | protectedvirtual | 
| doResume() | gf::Scene | protectedvirtual | 
| doShow() | gf::Scene | protectedvirtual | 
| doUpdate(Time time) | gf::Scene | protectedvirtual | 
| getClearColor() const | gf::Scene | inline | 
| getHudView() | gf::Scene | inlineprotected | 
| getWorldView() | gf::Scene | inlineprotected | 
| handleActions(Window &window) | gf::Scene | |
| hide() | gf::Scene | |
| isActive() const | gf::Scene | |
| isHidden() const | gf::Scene | |
| isPaused() const | gf::Scene | |
| onActivityChange(bool active) | gf::Scene | protectedvirtual | 
| pause() | gf::Scene | |
| processEvent(Event &event) | gf::Scene | |
| removeHudEntity(Entity *entity) | gf::Scene | inline | 
| removeWorldEntity(Entity *entity) | gf::Scene | inline | 
| render(RenderTarget &target, const RenderStates &states=RenderStates()) | gf::Scene | |
| renderHudEntities(RenderTarget &target, const RenderStates &states) | gf::Scene | protected | 
| renderWorldEntities(RenderTarget &target, const RenderStates &states) | gf::Scene | protected | 
| resume() | gf::Scene | |
| Scene(Vector2i initialSize) | gf::Scene | |
| setActive(bool active=true) | gf::Scene | |
| setClearColor(gf::Color4f color) | gf::Scene | inline | 
| setFramebufferSize(gf::Vector2i size) | gf::Scene | |
| setWorldViewCenter(Vector2f center) | gf::Scene | |
| setWorldViewSize(Vector2f size) | gf::Scene | |
| show() | gf::Scene | |
| update(Time time) | gf::Scene | |
| ~Scene() | gf::Scene | virtual | 
 1.8.13
 1.8.13