Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
gf
TileLayer
gf::TileLayer Member List
This is the complete list of members for
gf::TileLayer
, including all inherited members.
clear
()
gf::TileLayer
commitGeometry
() const
gf::TileLayer
createOrthogonal
(Vector2i layerSize)
gf::TileLayer
static
createStaggered
(Vector2i layerSize, MapCellAxis axis, MapCellIndex index)
gf::TileLayer
static
createTilesetId
()
gf::TileLayer
draw
(RenderTarget &target, const RenderStates &states) override
gf::TileLayer
virtual
getFlip
(Vector2i position) const
gf::TileLayer
getInverseTransform
() const
gf::Transformable
getLocalBounds
() const
gf::TileLayer
getMapSize
() const
gf::TileLayer
inline
getOrigin
() const
gf::Transformable
inline
getPosition
() const
gf::Transformable
inline
getRotation
() const
gf::Transformable
inline
getScale
() const
gf::Transformable
inline
getTile
(Vector2i position) const
gf::TileLayer
getTileset
(std::size_t id)
gf::TileLayer
getTileset
(std::size_t id) const
gf::TileLayer
getTileSize
() const
gf::TileLayer
inline
getTileTileset
(Vector2i position) const
gf::TileLayer
getTransform
() const
gf::Transformable
move
(Vector2f offset)
gf::Transformable
NoTile
gf::TileLayer
static
rotate
(float angle)
gf::Transformable
scale
(Vector2f factors)
gf::Transformable
scale
(float factor)
gf::Transformable
inline
setAnchor
(Anchor anchor)
gf::TileLayer
setOrigin
(Vector2f origin)
gf::Transformable
setOriginFromAnchorAndBounds
(Anchor anchor, const RectF &bounds)
gf::Transformable
protected
setPosition
(Vector2f position)
gf::Transformable
setRotation
(float angle)
gf::Transformable
setScale
(Vector2f factors)
gf::Transformable
setScale
(float factor)
gf::Transformable
inline
setTile
(Vector2i position, std::size_t tileset, int tile, Flags< Flip > flip=None)
gf::TileLayer
setTileSize
(Vector2i tileSize)
gf::TileLayer
TileLayer
()
gf::TileLayer
Transformable
()
gf::Transformable
~Drawable
()
gf::Drawable
virtual
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