Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
gf
Window
gf::Window Member List
This is the complete list of members for
gf::Window
, including all inherited members.
close
()
gf::Window
display
()
gf::Window
getFramebufferSize
() const
gf::Window
getPosition
() const
gf::Window
getSize
() const
gf::Window
getWindowId
() const
gf::Window
inline
hide
()
gf::Window
isDecorated
() const
gf::Window
isFocused
() const
gf::Window
isFullscreen
() const
gf::Window
inline
isMaximized
() const
gf::Window
isMinimized
() const
gf::Window
isOpen
()
gf::Window
isResizable
() const
gf::Window
isVerticalSyncEnabled
() const
gf::Window
isVisible
() const
gf::Window
maximize
()
gf::Window
minimize
()
gf::Window
operator=
(const Window &)=delete
gf::Window
pollEvent
(Event &event)
gf::Window
restore
()
gf::Window
setDecorated
(bool decorated=true)
gf::Window
setFramerateLimit
(unsigned int limit)
gf::Window
setFullscreen
(bool full=true)
gf::Window
setMouseCursor
(const Cursor &cursor)
gf::Window
setMouseCursorGrabbed
(bool grabbed)
gf::Window
setMouseCursorVisible
(bool visible)
gf::Window
setPosition
(Vector2i position)
gf::Window
setResizable
(bool resizable=true)
gf::Window
setSize
(Vector2i size)
gf::Window
setTitle
(const std::string &title)
gf::Window
setVerticalSyncEnabled
(bool enabled)
gf::Window
setVisible
(bool visible=true)
gf::Window
show
()
gf::Window
toggleFullscreen
()
gf::Window
waitEvent
(Event &event)
gf::Window
Window
(const std::string &title, Vector2i size, Flags< WindowHints > hints=All)
gf::Window
Window
(const Window &)=delete
gf::Window
~Window
()
gf::Window
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