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Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
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gf on github
#gf-devel on Freenode
/r/GamedevFramework on Reddit
- o -
onActivityChange() :
gf::Scene
onFramebufferResize() :
gf::RenderPipeline
onFramebufferSizeChange() :
gf::AdaptativeView
,
gf::ExtendView
,
gf::FillView
,
gf::FitView
,
gf::LockedView
,
gf::ScreenView
,
gf::StretchView
,
gf::ViewContainer
onSizeChange() :
gf::ExtendView
,
gf::FillView
,
gf::FitView
,
gf::LockedView
,
gf::View
onStateChanged() :
gf::TextButtonWidget
,
gf::TextWidget
,
gf::Widget
onViewportChange() :
gf::ExtendView
,
gf::FillView
,
gf::FitView
,
gf::LockedView
,
gf::ScreenView
,
gf::View
Opaque() :
gf::ColorBase< T >
open() :
gf::Gamepad
OpenSimplexNoise2D() :
gf::OpenSimplexNoise2D
OpenSimplexNoise3D() :
gf::OpenSimplexNoise3D
operator &() :
gf::Flags< E >
operator &=() :
gf::Flags< E >
operator bool() :
gf::Flags< E >
,
gf::Socket
operator T &() :
gf::Ref< T >
operator unsigned() :
gf::GraphicsHandle< Tag >
operator!=() :
gf::Circ< T >
,
gf::CodepointRange::Iterator
,
gf::Matrix< T, ROWS, COLS >
,
gf::NeighborDiamondRange< T >::Iterator
,
gf::NeighborSquareRange< T >::Iterator
,
gf::PositionRange< T >::Iterator
,
gf::Range< T >::Iterator
,
gf::Rect< T >
,
gf::Time
,
gf::Vector< T, N >
operator"" _d10() :
gf::Dice
operator"" _d100() :
gf::Dice
operator"" _d12() :
gf::Dice
operator"" _d20() :
gf::Dice
operator"" _d4() :
gf::Dice
operator"" _d6() :
gf::Dice
operator"" _d8() :
gf::Dice
operator"" _dice() :
gf::Dice
operator&() :
gf::Flags< E >
operator&&() :
gf::Vector< T, N >
operator()() :
gf::Array2D< T, I >
,
gf::Matrix< T, ROWS, COLS >
,
gf::Matrix< T, 2, 2 >
,
gf::Matrix< T, 3, 3 >
,
gf::Matrix< T, 4, 4 >
,
gf::Noise2D
,
gf::Noise3D
,
gf::Singleton< T >
operator*() :
gf::CodepointRange::Iterator
,
gf::Matrix< T, ROWS, COLS >
,
gf::NeighborDiamondRange< T >::Iterator
,
gf::NeighborSquareRange< T >::Iterator
,
gf::PositionRange< T >::Iterator
,
gf::Range< T >::Iterator
,
gf::Vector< T, N >
operator*=() :
gf::Matrix< T, ROWS, COLS >
,
gf::Vector< T, N >
operator+() :
gf::Matrix< T, ROWS, COLS >
,
gf::Time
,
gf::Vector< T, N >
operator++() :
gf::CodepointRange::Iterator
,
gf::NeighborDiamondRange< T >::Iterator
,
gf::NeighborSquareRange< T >::Iterator
,
gf::PositionRange< T >::Iterator
,
gf::Range< T >::Iterator
operator+=() :
gf::Matrix< T, ROWS, COLS >
,
gf::Time
,
gf::Vector< T, N >
operator-() :
gf::Matrix< T, ROWS, COLS >
,
gf::Time
,
gf::Vector< T, N >
operator--() :
gf::Range< T >::Iterator
operator-=() :
gf::Matrix< T, ROWS, COLS >
,
gf::Time
,
gf::Vector< T, N >
operator->() :
gf::CodepointRange::Iterator
,
gf::NeighborDiamondRange< T >::Iterator
,
gf::NeighborSquareRange< T >::Iterator
,
gf::PositionRange< T >::Iterator
,
gf::Range< T >::Iterator
operator/() :
gf::Matrix< T, ROWS, COLS >
,
gf::Vector< T, N >
operator/=() :
gf::Matrix< T, ROWS, COLS >
,
gf::Vector< T, N >
operator<() :
gf::Time
operator<=() :
gf::Time
operator=() :
gf::Action
,
gf::Array2D< T, I >
,
gf::Cursor
,
gf::Font
,
gf::GraphicsHandle< Tag >
,
gf::Image
,
gf::Index2D< I >
,
gf::InputStream
,
gf::Library
,
gf::Monitor
,
gf::OutputStream
,
gf::Ref< T >
,
gf::RenderTarget
,
gf::ResourceCache< T >
,
gf::Shader
,
gf::SharedGraphics
,
gf::Singleton< T >
,
gf::Socket
,
gf::TcpSocket
,
gf::TmxProperties
,
gf::Vector< T, N >
,
gf::Vector< T, 2 >
,
gf::Vector< T, 3 >
,
gf::Vector< T, 4 >
,
gf::Window
operator==() :
gf::Array2D< T, I >
,
gf::BlendMode
,
gf::Circ< T >
,
gf::CodepointRange::Iterator
,
gf::Matrix< T, ROWS, COLS >
,
gf::NeighborDiamondRange< T >::Iterator
,
gf::NeighborSquareRange< T >::Iterator
,
gf::PositionRange< T >::Iterator
,
gf::Range< T >::Iterator
,
gf::Rect< T >
,
gf::Ref< T >
,
gf::RenderStates
,
gf::Time
,
gf::Vector< T, N >
operator>() :
gf::Time
operator>=() :
gf::Time
operator[]() :
gf::BlockAllocator< T >
,
gf::DynamicTree
,
gf::EdgeRef< T >
,
gf::Quadtree
,
gf::RStarTree
,
gf::SimpleSpatialIndex
,
gf::Span< T >
,
gf::StaticSpan< T, N >
,
gf::TriangleRef< T >
,
gf::Vector< T, N >
,
gf::Vector< T, 2 >
,
gf::Vector< T, 3 >
,
gf::Vector< T, 4 >
,
gf::VertexArray
operator|() :
gf::Array2D< T, I >
,
gf::Circ< T >
,
gf::Deserializer
,
gf::Flags< E >
,
gf::Rect< T >
,
gf::Serializer
,
gf::Vector< T, N >
operator|=() :
gf::Flags< E >
operator||() :
gf::Vector< T, N >
operator~() :
gf::Flags< E >
OutputStream() :
gf::OutputStream
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