Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
- a -
absdiff() :
gf
almostEquals() :
gf
angle() :
gf
angularFactor() :
gf
- b -
buildLines() :
gf
- c -
call() :
gf::activity
clamp() :
gf
color() :
gf::activity
computeBoxQuarter() :
gf
convexHull() :
gf
cosineStep() :
gf
cube() :
gf
cubicStep() :
gf
- d -
degreesToRadians() :
gf
delay() :
gf::activity
diamondSquare2D() :
gf
displacement() :
gf
- e -
escapeString() :
gf
- f -
formatString() :
gf
- g -
generateLine() :
gf
- h -
hash() :
gf
- i -
identityTransform() :
gf
- l -
lerp() :
gf
linearFactor() :
gf
linearStep() :
gf
- m -
makeTileLayer() :
gf
midpointDisplacement1D() :
gf
midpointDisplacement2D() :
gf
moveTo() :
gf::activity
- n -
nextCCW() :
gf
nextCW() :
gf
niceNum() :
gf
- o -
operator"" _id() :
gf::literals
operator"" _microseconds() :
gf::literals
operator"" _milliseconds() :
gf::literals
operator"" _seconds() :
gf::literals
opposite() :
gf
orientation() :
gf
orthogonalCCW() :
gf
orthogonalCW() :
gf
- p -
parallelAll() :
gf::activity
parallelAny() :
gf::activity
pi() :
gf
- q -
quinticStep() :
gf
- r -
radiansToDegrees() :
gf
repeat() :
gf::activity
rotate() :
gf
rotateTo() :
gf::activity
rotation() :
gf
- s -
scale() :
gf
scaling() :
gf
sequence() :
gf::activity
sign() :
gf
simplifyPoints() :
gf
sleep() :
gf
span() :
gf
splitInParagraphs() :
gf
splitInWords() :
gf
square() :
gf
- t -
transform() :
gf
translate() :
gf
translation() :
gf
triangulation() :
gf
- u -
unit() :
gf
unused() :
gf
- v -
value() :
gf::activity
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