Gamedev Framework (gf)
0.19.0
A C++17 framework for 2D games
- a -
All :
gf
Any :
gf
AnyGamepad :
gf
- b -
BlendAdd :
gf
BlendAlpha :
gf
BlendMultiply :
gf
BlendNone :
gf
- c -
Circ< double > :
gf
Circ< float > :
gf
Circ< int > :
gf
Circ< unsigned > :
gf
ColorRampBase< double > :
gf
ColorRampBase< float > :
gf
ConsoleColorControl1 :
gf
ConsoleColorControl2 :
gf
ConsoleColorControl3 :
gf
ConsoleColorControl4 :
gf
ConsoleColorControl5 :
gf
ConsoleColorControlStop :
gf
- e -
EmptyCell :
gf
Epsilon :
gf
- i -
Index2D< int > :
gf
Index2D< unsigned > :
gf
InvalidId :
gf
InvalidSocketHandle :
gf
InvSqrt2 :
gf
- m -
Matrix< double, 2, 2 > :
gf
Matrix< double, 3, 3 > :
gf
Matrix< double, 4, 4 > :
gf
Matrix< float, 2, 2 > :
gf
Matrix< float, 3, 3 > :
gf
Matrix< float, 4, 4 > :
gf
- n -
None :
gf
NullIndex :
gf
- p -
Pi :
gf
Pi2 :
gf
Pi3 :
gf
Pi4 :
gf
Pi6 :
gf
- r -
Range< float > :
gf
Range< int > :
gf
Range< unsigned > :
gf
Rect< double > :
gf
Rect< float > :
gf
Rect< int > :
gf
Rect< unsigned > :
gf
- s -
Sqrt2 :
gf
Sqrt3 :
gf
- v -
Vector< bool, 2 > :
gf
Vector< bool, 3 > :
gf
Vector< bool, 4 > :
gf
Vector< double, 2 > :
gf
Vector< double, 3 > :
gf
Vector< double, 4 > :
gf
Vector< float, 2 > :
gf
Vector< float, 3 > :
gf
Vector< float, 4 > :
gf
Vector< int, 2 > :
gf
Vector< int, 3 > :
gf
Vector< int, 4 > :
gf
Vector< uint8_t, 3 > :
gf
Vector< uint8_t, 4 > :
gf
Vector< unsigned, 2 > :
gf
Vector< unsigned, 3 > :
gf
Vector< unsigned, 4 > :
gf
- z -
Zero :
gf
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1.8.13