Gamedev Framework (gf)  0.2.0
A C++11 framework for 2D games
gf::Array2D< T > Member List

This is the complete list of members for gf::Array2D< T >, including all inherited members.

Array2D()gf::Array2D< T >inline
Array2D(Vector2u size)gf::Array2D< T >inline
Array2D(Vector2u size, const T &value)gf::Array2D< T >inline
Array2D(const Array2D &)=defaultgf::Array2D< T >
Array2D(Array2D &&)=defaultgf::Array2D< T >
begin() const noexceptgf::Array2D< T >inline
begin() noexceptgf::Array2D< T >inline
end() const noexceptgf::Array2D< T >inline
end() noexceptgf::Array2D< T >inline
getColRange() const noexceptgf::Array2D< T >inline
getCols() const noexceptgf::Array2D< T >inline
getDataPtr() const noexceptgf::Array2D< T >inline
getDataSize() const noexceptgf::Array2D< T >inline
getPositionRange() const noexceptgf::Array2D< T >inline
getRowRange() const noexceptgf::Array2D< T >inline
getRows() const noexceptgf::Array2D< T >inline
getSize() const noexceptgf::Array2D< T >inline
isEmpty() const noexceptgf::Array2D< T >inline
operator()(Vector2u pos)gf::Array2D< T >inline
operator()(std::size_t pos)gf::Array2D< T >inline
operator()(Vector2u pos) const gf::Array2D< T >inline
operator()(std::size_t pos) const gf::Array2D< T >inline
operator=(const Array2D &)=defaultgf::Array2D< T >
operator=(Array2D &&)=defaultgf::Array2D< T >
toPosition(std::size_t pos) const noexceptgf::Array2D< T >inline
visit4Neighbours(Vector2u pos, Func func)gf::Array2D< T >inline
visit4Neighbours(Vector2u pos, Func func) const gf::Array2D< T >inline
visit8Neighbours(const Vector2u &pos, Func func)gf::Array2D< T >inline
visit8Neighbours(Vector2u pos, Func func) const gf::Array2D< T >inline