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Gamedev Framework (gf)
0.2.0
A C++11 framework for 2D games
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This is the complete list of members for gf::UI, including all inherited members.
beginScrollArea(const std::string &name, const RectF &area, float *scroll) | gf::UI | |
button(const std::string &text, bool enabled=true) | gf::UI | |
check(const std::string &text, bool checked, bool enabled=true) | gf::UI | |
clear() | gf::UI | |
collapse(const std::string &text, bool checked, bool enabled=true) | gf::UI | |
cycle(const std::vector< std::string > &choices, std::size_t choice, bool enabled=true) | gf::UI | |
draw(RenderTarget &target, RenderStates states) override | gf::UI | virtual |
endScrollArea() | gf::UI | |
indent() | gf::UI | |
item(const std::string &text, bool enabled=true) | gf::UI | |
label(const std::string &text) | gf::UI | |
separator() | gf::UI | |
separatorLine() | gf::UI | |
slider(const std::string &text, float *val, float vmin, float vmax, float vinc, bool enabled=true) | gf::UI | |
UI(const UIRenderer &renderer, const UILayout &layout) | gf::UI | |
unindent() | gf::UI | |
update(const Event &event) | gf::UI | |
value(const std::string &text) | gf::UI | |
~Drawable() | gf::Drawable | virtual |