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Gamedev Framework (gf)
0.2.0
A C++11 framework for 2D games
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This is the complete list of members for gf::UI, including all inherited members.
| beginScrollArea(const std::string &name, const RectF &area, float *scroll) | gf::UI | |
| button(const std::string &text, bool enabled=true) | gf::UI | |
| check(const std::string &text, bool checked, bool enabled=true) | gf::UI | |
| clear() | gf::UI | |
| collapse(const std::string &text, bool checked, bool enabled=true) | gf::UI | |
| cycle(const std::vector< std::string > &choices, std::size_t choice, bool enabled=true) | gf::UI | |
| draw(RenderTarget &target, RenderStates states) override | gf::UI | virtual |
| endScrollArea() | gf::UI | |
| indent() | gf::UI | |
| item(const std::string &text, bool enabled=true) | gf::UI | |
| label(const std::string &text) | gf::UI | |
| separator() | gf::UI | |
| separatorLine() | gf::UI | |
| slider(const std::string &text, float *val, float vmin, float vmax, float vinc, bool enabled=true) | gf::UI | |
| UI(const UIRenderer &renderer, const UILayout &layout) | gf::UI | |
| unindent() | gf::UI | |
| update(const Event &event) | gf::UI | |
| value(const std::string &text) | gf::UI | |
| ~Drawable() | gf::Drawable | virtual |
1.8.8