Gamedev Framework (gf)  0.2.0
A C++11 framework for 2D games
gf::UI Member List

This is the complete list of members for gf::UI, including all inherited members.

beginScrollArea(const std::string &name, const RectF &area, float *scroll)gf::UI
button(const std::string &text, bool enabled=true)gf::UI
check(const std::string &text, bool checked, bool enabled=true)gf::UI
clear()gf::UI
collapse(const std::string &text, bool checked, bool enabled=true)gf::UI
cycle(const std::vector< std::string > &choices, std::size_t choice, bool enabled=true)gf::UI
draw(RenderTarget &target, RenderStates states) overridegf::UIvirtual
endScrollArea()gf::UI
indent()gf::UI
item(const std::string &text, bool enabled=true)gf::UI
label(const std::string &text)gf::UI
separator()gf::UI
separatorLine()gf::UI
slider(const std::string &text, float *val, float vmin, float vmax, float vinc, bool enabled=true)gf::UI
UI(const UIRenderer &renderer, const UILayout &layout)gf::UI
unindent()gf::UI
update(const Event &event)gf::UI
value(const std::string &text)gf::UI
~Drawable()gf::Drawablevirtual