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Gamedev Framework (gf)
0.2.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Window, including all inherited members.
close() | gf::Window | |
display() | gf::Window | |
getFramebufferSize() const | gf::Window | |
getPosition() const | gf::Window | |
getSize() const | gf::Window | |
hide() | gf::Window | |
isDecorated() const | gf::Window | |
isFocused() const | gf::Window | |
isMinimized() const | gf::Window | |
isOpen() | gf::Window | |
isResizable() const | gf::Window | |
isVisible() const | gf::Window | |
maximize() | gf::Window | |
minimize() | gf::Window | |
operator=(const Window &)=delete | gf::Window | |
pollEvent(Event &event) | gf::Window | |
restore() | gf::Window | |
setFullscreen(bool full=true) | gf::Window | |
setMouseCursorGrabbed(bool grabbed) | gf::Window | |
setMouseCursorVisible(bool visible) | gf::Window | |
setPosition(Vector2i position) | gf::Window | |
setSize(Vector2u size) | gf::Window | |
setTitle(const std::string &title) | gf::Window | |
setVerticalSyncEnabled(bool enabled) | gf::Window | |
show() | gf::Window | |
waitEvent(Event &event) | gf::Window | |
Window(const std::string &title, Vector2u size, WindowHints hints=WindowHints()) | gf::Window | |
Window(const Window &)=delete | gf::Window | |
~Window() | gf::Window |