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Gamedev Framework (gf)
0.2.0
A C++11 framework for 2D games
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This is the complete list of members for gf::Window, including all inherited members.
| close() | gf::Window | |
| display() | gf::Window | |
| getFramebufferSize() const | gf::Window | |
| getPosition() const | gf::Window | |
| getSize() const | gf::Window | |
| hide() | gf::Window | |
| isDecorated() const | gf::Window | |
| isFocused() const | gf::Window | |
| isMinimized() const | gf::Window | |
| isOpen() | gf::Window | |
| isResizable() const | gf::Window | |
| isVisible() const | gf::Window | |
| maximize() | gf::Window | |
| minimize() | gf::Window | |
| operator=(const Window &)=delete | gf::Window | |
| pollEvent(Event &event) | gf::Window | |
| restore() | gf::Window | |
| setFullscreen(bool full=true) | gf::Window | |
| setMouseCursorGrabbed(bool grabbed) | gf::Window | |
| setMouseCursorVisible(bool visible) | gf::Window | |
| setPosition(Vector2i position) | gf::Window | |
| setSize(Vector2u size) | gf::Window | |
| setTitle(const std::string &title) | gf::Window | |
| setVerticalSyncEnabled(bool enabled) | gf::Window | |
| show() | gf::Window | |
| waitEvent(Event &event) | gf::Window | |
| Window(const std::string &title, Vector2u size, WindowHints hints=WindowHints()) | gf::Window | |
| Window(const Window &)=delete | gf::Window | |
| ~Window() | gf::Window |
1.8.8