Gamedev Framework (gf)  0.20.0
A C++17 framework for 2D games
gf::LightPointEmission Member List

This is the complete list of members for gf::LightPointEmission, including all inherited members.

commitGeometry() constgf::Sprite
draw(RenderTarget &target, const RenderStates &states) overridegf::Spritevirtual
getColor() constgf::Sprite
getInverseTransform() constgf::Transformable
getLocalBounds() constgf::Sprite
getLocalCastCenter() constgf::LightPointEmissioninline
getOrigin() constgf::Transformableinline
getPosition() constgf::Transformableinline
getRotation() constgf::Transformableinline
getScale() constgf::Transformableinline
getShadowOverExtendMultiplier() constgf::LightPointEmissioninline
getSourceRadius() constgf::LightPointEmissioninline
getTexture() constgf::Spriteinline
getTextureRect() constgf::Spriteinline
getTransform() constgf::Transformable
hasTexture() constgf::Spriteinline
isActive() constgf::LightPointEmissioninline
LightPointEmission()gf::LightPointEmission
LightPointEmission(const Texture &texture)gf::LightPointEmission
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setActive(bool active=true)gf::LightPointEmissioninline
setAnchor(Anchor anchor)gf::Sprite
setColor(const Color4f &color)gf::Sprite
setLocaleCastCenter(Vector2f center)gf::LightPointEmissioninline
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setShadowOverExtendMultiplier(float multiplier)gf::LightPointEmissioninline
setSourceRadius(float radius)gf::LightPointEmissioninline
setTexture(const Texture &texture, bool resetRect)gf::Sprite
setTexture(const Texture &texture, const RectF &textureRect=RectF::fromSize({ 1.0f, 1.0f }))gf::Sprite
setTextureRect(const RectF &rect)gf::Sprite
Sprite()gf::Sprite
Sprite(const Texture &texture)gf::Sprite
Sprite(const Texture &texture, const RectF &textureRect)gf::Sprite
Transformable()gf::Transformable
unsetTexture()gf::Sprite
~Drawable()gf::Drawablevirtual