Gamedev Framework (gf)
0.20.0
A C++17 framework for 2D games
gf
LightPointEmission
gf::LightPointEmission Member List
This is the complete list of members for
gf::LightPointEmission
, including all inherited members.
commitGeometry
() const
gf::Sprite
draw
(RenderTarget &target, const RenderStates &states) override
gf::Sprite
virtual
getColor
() const
gf::Sprite
getInverseTransform
() const
gf::Transformable
getLocalBounds
() const
gf::Sprite
getLocalCastCenter
() const
gf::LightPointEmission
inline
getOrigin
() const
gf::Transformable
inline
getPosition
() const
gf::Transformable
inline
getRotation
() const
gf::Transformable
inline
getScale
() const
gf::Transformable
inline
getShadowOverExtendMultiplier
() const
gf::LightPointEmission
inline
getSourceRadius
() const
gf::LightPointEmission
inline
getTexture
() const
gf::Sprite
inline
getTextureRect
() const
gf::Sprite
inline
getTransform
() const
gf::Transformable
hasTexture
() const
gf::Sprite
inline
isActive
() const
gf::LightPointEmission
inline
LightPointEmission
()
gf::LightPointEmission
LightPointEmission
(const Texture &texture)
gf::LightPointEmission
move
(Vector2f offset)
gf::Transformable
rotate
(float angle)
gf::Transformable
scale
(Vector2f factors)
gf::Transformable
scale
(float factor)
gf::Transformable
inline
setActive
(bool active=true)
gf::LightPointEmission
inline
setAnchor
(Anchor anchor)
gf::Sprite
setColor
(const Color4f &color)
gf::Sprite
setLocaleCastCenter
(Vector2f center)
gf::LightPointEmission
inline
setOrigin
(Vector2f origin)
gf::Transformable
setOriginFromAnchorAndBounds
(Anchor anchor, const RectF &bounds)
gf::Transformable
protected
setPosition
(Vector2f position)
gf::Transformable
setRotation
(float angle)
gf::Transformable
setScale
(Vector2f factors)
gf::Transformable
setScale
(float factor)
gf::Transformable
inline
setShadowOverExtendMultiplier
(float multiplier)
gf::LightPointEmission
inline
setSourceRadius
(float radius)
gf::LightPointEmission
inline
setTexture
(const Texture &texture, bool resetRect)
gf::Sprite
setTexture
(const Texture &texture, const RectF &textureRect=RectF::fromSize({ 1.0f, 1.0f }))
gf::Sprite
setTextureRect
(const RectF &rect)
gf::Sprite
Sprite
()
gf::Sprite
Sprite
(const Texture &texture)
gf::Sprite
Sprite
(const Texture &texture, const RectF &textureRect)
gf::Sprite
Transformable
()
gf::Transformable
unsetTexture
()
gf::Sprite
~Drawable
()
gf::Drawable
virtual
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