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Gamedev Framework (gf)
0.20.0
A C++17 framework for 2D games
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This is the complete list of members for gf::LightShape, including all inherited members.
draw(RenderTarget &target, const RenderStates &states) override | gf::LightShape | virtual |
getColor() const | gf::LightShape | |
getInverseTransform() const | gf::Transformable | |
getLocalBounds() const | gf::LightShape | |
getNextPoint(std::size_t index) const | gf::LightShape | |
getOrigin() const | gf::Transformable | inline |
getPoint(std::size_t index) const | gf::LightShape | |
getPointCount() const | gf::LightShape | |
getPosition() const | gf::Transformable | inline |
getPrevPoint(std::size_t index) const | gf::LightShape | |
getRotation() const | gf::Transformable | inline |
getScale() const | gf::Transformable | inline |
getTransform() const | gf::Transformable | |
getVisibility() const | gf::LightShape | |
isActive() const | gf::LightShape | inline |
LightShape(const Polygon &polygon, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
LightShape(Polygon &&polygon, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
LightShape(const RectF &rect, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
LightShape(const CircF &circ, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
move(Vector2f offset) | gf::Transformable | |
rotate(float angle) | gf::Transformable | |
scale(Vector2f factors) | gf::Transformable | |
scale(float factor) | gf::Transformable | inline |
setActive(bool active=true) | gf::LightShape | inline |
setAnchor(Anchor anchor) | gf::LightShape | |
setColor(const Color4f &color) | gf::LightShape | |
setOrigin(Vector2f origin) | gf::Transformable | |
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds) | gf::Transformable | protected |
setPosition(Vector2f position) | gf::Transformable | |
setRotation(float angle) | gf::Transformable | |
setScale(Vector2f factors) | gf::Transformable | |
setScale(float factor) | gf::Transformable | inline |
setVisibility(LightShapeVisibility visibility) | gf::LightShape | |
Transformable() | gf::Transformable | |
~Drawable() | gf::Drawable | virtual |