Gamedev Framework (gf) 0.21.0
A C++17 framework for 2D games
Library.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2021 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_LIBRARY_H
22#define GF_LIBRARY_H
23
24#include "GraphicsApi.h"
25
26#include <tuple>
27
28namespace gf {
29#ifndef DOXYGEN_SHOULD_SKIP_THIS
30inline namespace v1 {
31#endif
32
44 class GF_GRAPHICS_API Library {
45 public:
52
56 Library(const Library&) = delete;
57
61 Library& operator=(const Library&) = delete;
62
66 Library(Library&&) noexcept;
67
71 Library& operator=(Library&&) noexcept;
72
79
83 struct Version {
84 int major;
85 int minor;
86 int patch;
87 };
88
95
103 };
104
110 static std::tuple<Version, Version> getDependencyVersion(Dependency dep);
111
112 };
113
114#ifndef DOXYGEN_SHOULD_SKIP_THIS
115}
116#endif
117}
118
119#endif // GF_LIBRARY_H
A class to represent the library.
Definition: Library.h:44
Library(Library &&) noexcept
Move constructor.
Library(const Library &)=delete
Deleted copy constructor.
Library & operator=(const Library &)=delete
Deleted copy assignment.
Dependency
Depedencies of gf.
Definition: Library.h:99
@ FreeType
FreeType.
Definition: Library.h:102
@ SimpleDirectMediaLayer
SDL.
Definition: Library.h:101
@ Boost
Boost.
Definition: Library.h:100
static std::tuple< Version, Version > getDependencyVersion(Dependency dep)
Get the version information about the library dependencies.
static Version getVersion()
Get the version of the gf library.
Library()
Default constructor.
The namespace for gf classes.
Definition: Action.h:35
Information about version.
Definition: Library.h:83
int patch
Patch version number.
Definition: Library.h:86
int major
Major version number.
Definition: Library.h:84
int minor
Minor version number.
Definition: Library.h:85