Gamedev Framework (gf) 0.21.0
A C++17 framework for 2D games
LightTextures.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2021 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_LIGHT_TEXTURES_H
22#define GF_LIGHT_TEXTURES_H
23
24#include "GraphicsApi.h"
25#include "Texture.h"
26
27namespace gf {
28#ifndef DOXYGEN_SHOULD_SKIP_THIS
29inline namespace v1 {
30#endif
31
36 struct GF_GRAPHICS_API LightTextures {
37
38 static Texture createSimpleLight(int size);
39 static Texture createRealisticLight(int size, float attenuation = 1.0f, float radius = 0.0f);
40
41 };
42
43
44
45#ifndef DOXYGEN_SHOULD_SKIP_THIS
46}
47#endif
48}
49
50#endif // GF_LIGHT_TEXTURES_H
A texture for colored images.
Definition: Texture.h:313
The namespace for gf classes.
Definition: Action.h:35
Light texture creator.
Definition: LightTextures.h:36
static Texture createRealisticLight(int size, float attenuation=1.0f, float radius=0.0f)
static Texture createSimpleLight(int size)