Gamedev Framework (gf) 0.21.0
A C++17 framework for 2D games
Particles.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2021 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_PARTICLES_H
22#define GF_PARTICLES_H
23
24#include "Circ.h"
25#include "GraphicsApi.h"
26#include "Rect.h"
27#include "Transformable.h"
28#include "VertexArray.h"
29#include "Vector.h"
30
31namespace gf {
32#ifndef DOXYGEN_SHOULD_SKIP_THIS
33inline namespace v1 {
34#endif
35 class Texture;
36
41 class GF_GRAPHICS_API PointParticles : public Transformable {
42 public:
47
54 void addPoint(Vector2f position, Color4f color);
55
56 virtual void draw(RenderTarget& target, const RenderStates& states) override;
57
58 private:
59 VertexArray m_vertices;
60 };
61
62
67 class GF_GRAPHICS_API ShapeParticles : public Transformable {
68 public:
73
82 void addCircle(Vector2f center, float radius, Color4f color, std::size_t pointCount = 15);
83
91 void addCircle(const CircF& circ, Color4f color, std::size_t pointCount = 15);
92
100 void addRectangle(Vector2f position, Vector2f size, Color4f color);
101
108 void addRectangle(const RectF& rect, Color4f color);
109
110 virtual void draw(RenderTarget& target, const RenderStates& states) override;
111
112 private:
113 VertexArray m_vertices;
114 };
115
122 class GF_GRAPHICS_API SpriteParticles : public Transformable {
123 public:
128
134 SpriteParticles(const Texture& texture);
135
141 void setTexture(const Texture& texture);
142
150 void addSprite(Vector2f position, const RectF& textureRect, Color4f color = Color::White);
151
152 virtual void draw(RenderTarget& target, const RenderStates& states) override;
153
154 private:
155 const Texture *m_texture;
156 VertexArray m_vertices;
157 };
158
159#ifndef DOXYGEN_SHOULD_SKIP_THIS
160}
161#endif
162}
163
164#endif // GF_PARTICLES_H
A class to display a high number of points.
Definition: Particles.h:41
void addPoint(Vector2f position, Color4f color)
Add a point to the particles.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
PointParticles()
Default constructor.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
A class to display a high number of small simple shapes.
Definition: Particles.h:67
ShapeParticles()
Default constructor.
void addRectangle(const RectF &rect, Color4f color)
Add a rectangle shape to the particles.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
void addRectangle(Vector2f position, Vector2f size, Color4f color)
Add a rectangle shape to the particles.
void addCircle(Vector2f center, float radius, Color4f color, std::size_t pointCount=15)
Add a circle shape to the particles.
void addCircle(const CircF &circ, Color4f color, std::size_t pointCount=15)
Add a circle shape to the particles.
A class to display a high number of sprites.
Definition: Particles.h:122
void addSprite(Vector2f position, const RectF &textureRect, Color4f color=Color::White)
Add a sprite to the particles.
virtual void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
void setTexture(const Texture &texture)
Change the source texture.
SpriteParticles()
Default constructor.
SpriteParticles(const Texture &texture)
Constructor with a texture.
A texture for colored images.
Definition: Texture.h:313
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.h:95
A set of primitives.
Definition: VertexArray.h:65
@ Texture
A GPU texture.
The namespace for gf classes.
Definition: Action.h:35
Utility class for manipulating circles.
Definition: Circ.h:61
static constexpr Color4< T > White
White predefined color.
Definition: Color.h:168
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
A 4D vector.
Definition: Vector.h:852