Gamedev Framework (gf) 0.22.0
A C++17 framework for 2D games
LightSystem.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_LIGHT_SYSTEM_H
22#define GF_LIGHT_SYSTEM_H
23
24#include <cstdint>
25#include <vector>
26
27#include "Drawable.h"
28#include "GraphicsApi.h"
29#include "LightPointEmission.h"
30#include "LightShape.h"
31#include "Polygon.h"
32#include "Ref.h"
33#include "RenderTexture.h"
34#include "Shader.h"
35#include "Shapes.h"
36#include "Texture.h"
37#include "Vector.h"
38#include "View.h"
39
40namespace gf {
41#ifndef DOXYGEN_SHOULD_SKIP_THIS
42inline namespace v1 {
43#endif
44 struct RenderStates;
45 class Texture;
46
53 enum class LightType : uint32_t {
54 Shape,
55 Point,
57 };
58
65 struct GF_GRAPHICS_API LightId {
67 uint32_t index;
68 };
69
74 class GF_GRAPHICS_API LightSystem : public Drawable {
75 public:
77
78 void setAmbientColor(const Color4f& color) {
79 m_ambientColor = color;
80 }
81
84
85// LightId addLightDirection(LightDirectionEmission& light);
86
88
89 void draw(RenderTarget& target, const RenderStates& states) override;
90
91 void dump();
92
93 private:
94
95 struct LightDirection {
96
97 bool active = true;
98 };
99
100 private:
101 void resize(Vector2i size);
102
103 void renderLightPointEmission(LightPointEmission& light, const View& view);
104
105 void dumpTextures();
106
107 private:
108 std::vector<Ref<LightShape>> m_shapes;
109 std::vector<Ref<LightPointEmission>> m_points;
110 std::vector<Ref<LightDirection>> m_directions;
111
112 Color4f m_ambientColor;
113
114 Texture m_penumbraTexture;
115 Shader m_unshadowShader;
116 Shader m_lightOverShapeShader;
117
118 Vector2i m_size;
119 View m_view;
120 RenderTexture m_lightTexture;
121 RenderTexture m_emissionTexture;
122 RenderTexture m_antumbraTexture;
123 RenderTexture m_compositionTexture;
124
125 bool m_dump = false;
126 };
127
128#ifndef DOXYGEN_SHOULD_SKIP_THIS
129}
130#endif
131}
132
133#endif // GF_LIGHT_SYSTEM_H
Abstract base class for objects that can be drawn to a render window.
Definition: Drawable.h:57
Light point emission.
Definition: LightPointEmission.h:39
Light shape.
Definition: LightShape.h:54
A light system.
Definition: LightSystem.h:74
LightId addLightShape(LightShape &shape)
LightSystem(Vector2i size)
void removeLight(LightId id)
void setAmbientColor(const Color4f &color)
Definition: LightSystem.h:78
LightId addLightPoint(LightPointEmission &light)
void draw(RenderTarget &target, const RenderStates &states) override
Draw the object to a render target.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:102
Target for off-screen 2D rendering into a texture.
Definition: RenderTexture.h:98
An OpenGL vertex and/or fragment shader.
Definition: Shader.h:119
Base class for textured shapes with outline.
Definition: Shape.h:73
A texture for colored images.
Definition: Texture.h:313
2D camera that defines what region is shown on framebuffer
Definition: View.h:94
Direction
Main four directions.
Definition: Direction.h:43
@ Texture
A GPU texture.
LightType
The type of light.
Definition: LightSystem.h:53
The namespace for gf classes.
The id of a light.
Definition: LightSystem.h:65
uint32_t index
Definition: LightSystem.h:67
LightType type
Definition: LightSystem.h:66
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
A 4D vector.
Definition: Vector.h:852