Gamedev Framework (gf) 0.22.0
A C++17 framework for 2D games
Unused.h
1/*
2 * Gamedev Framework (gf)
3 * Copyright (C) 2016-2022 Julien Bernard
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 * 2. Altered source versions must be plainly marked as such, and must not be
18 * misrepresented as being the original software.
19 * 3. This notice may not be removed or altered from any source distribution.
20 */
21#ifndef GF_UNUSED_H
22#define GF_UNUSED_H
23
24namespace gf {
25#ifndef DOXYGEN_SHOULD_SKIP_THIS
26inline namespace v1 {
27#endif
28
33 template <typename... Args>
34 constexpr
35 void unused(Args&&...) {
36
37 }
38
39#ifndef DOXYGEN_SHOULD_SKIP_THIS
40}
41#endif
42}
43
44#endif // GF_UNUSED_H
constexpr void unused(Args &&...)
A simple way to avoid warnings about unused variables.
Definition: Unused.h:35
The namespace for gf classes.