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Gamedev Framework (gf) 0.22.0
A C++17 framework for 2D games
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This is the complete list of members for gf::LightShape, including all inherited members.
| draw(RenderTarget &target, const RenderStates &states) override | gf::LightShape | virtual |
| getColor() const | gf::LightShape | |
| getInverseTransform() const | gf::Transformable | |
| getLocalBounds() const | gf::LightShape | |
| getNextPoint(std::size_t index) const | gf::LightShape | |
| getOrigin() const | gf::Transformable | inline |
| getPoint(std::size_t index) const | gf::LightShape | |
| getPointCount() const | gf::LightShape | |
| getPosition() const | gf::Transformable | inline |
| getPrevPoint(std::size_t index) const | gf::LightShape | |
| getRotation() const | gf::Transformable | inline |
| getScale() const | gf::Transformable | inline |
| getTransform() const | gf::Transformable | |
| getVisibility() const | gf::LightShape | |
| isActive() const | gf::LightShape | inline |
| LightShape(const Polygon &polygon, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
| LightShape(Polygon &&polygon, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
| LightShape(const RectF &rect, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
| LightShape(const CircF &circ, LightShapeVisibility visibility=LightShapeVisibility::Apparent) | gf::LightShape | |
| move(Vector2f offset) | gf::Transformable | |
| rotate(float angle) | gf::Transformable | |
| scale(Vector2f factors) | gf::Transformable | |
| scale(float factor) | gf::Transformable | inline |
| setActive(bool active=true) | gf::LightShape | inline |
| setAnchor(Anchor anchor) | gf::LightShape | |
| setColor(const Color4f &color) | gf::LightShape | |
| setOrigin(Vector2f origin) | gf::Transformable | |
| setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds) | gf::Transformable | protected |
| setPosition(Vector2f position) | gf::Transformable | |
| setRotation(float angle) | gf::Transformable | |
| setScale(Vector2f factors) | gf::Transformable | |
| setScale(float factor) | gf::Transformable | inline |
| setVisibility(LightShapeVisibility visibility) | gf::LightShape | |
| Transformable() | gf::Transformable | |
| ~Drawable() | gf::Drawable | virtual |