Gamedev Framework (gf)  0.3.0
A C++11 framework for 2D games
gf::VertexArray Member List

This is the complete list of members for gf::VertexArray, including all inherited members.

append(const Vertex &vertex)gf::VertexArrayinline
clear()gf::VertexArrayinline
draw(RenderTarget &target, RenderStates states) overridegf::VertexArrayvirtual
getBounds() const gf::VertexArray
getPrimitiveType() const gf::VertexArrayinline
getVertexCount() const gf::VertexArrayinline
getVertexData() const gf::VertexArrayinline
isEmpty() const gf::VertexArrayinline
operator[](std::size_t index)gf::VertexArrayinline
operator[](std::size_t index) const gf::VertexArrayinline
reserve(std::size_t capacity)gf::VertexArrayinline
resize(std::size_t count)gf::VertexArrayinline
setPrimitiveType(PrimitiveType type)gf::VertexArrayinline
VertexArray()gf::VertexArrayinline
VertexArray(PrimitiveType type, std::size_t count=0)gf::VertexArrayinline
~Drawable()gf::Drawablevirtual