Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
Coordinates.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_COORDINATES_H
22 #define GF_COORDINATES_H
23 
24 #include "Anchor.h"
25 #include "Portability.h"
26 #include "Vector.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
33  class RenderTarget;
34 
35  /**
36  * @brief Helper to compute coordinates in HUD
37  */
39  public:
40  /**
41  * @brief Constructor with size
42  *
43  * @param size The size of the window
44  */
45  Coordinates(Vector2u size);
46 
47  /**
48  * @brief Constructor with render target
49  *
50  * @param target The render target
51  */
52  Coordinates(RenderTarget& target);
53 
54  /**
55  * @brief Get the center of the window
56  *
57  * @returns The center of the window
58  */
59  Vector2f getCenter() const;
60 
61  /**
62  * @brief Compute a relative point
63  *
64  * @param percent The percentage from top-right
65  */
66  Vector2f getRelativePoint(Vector2f percent) const;
67 
68  /**
69  * @brief Compute a relative size
70  *
71  * @param percent The percentage of the window
72  */
73  Vector2f getRelativeSize(Vector2f percent) const;
74 
75  /**
76  * @brief Compute a relative character size
77  *
78  * @param percent The percentage of the window
79  */
80  unsigned getRelativeCharacterSize(float percent) const;
81 
82  /**
83  * @brief Compute an absolute point
84  *
85  * @param distance The distance from the edge
86  * @param anchor The reference anchor
87  */
88  Vector2f getAbsolutePoint(Vector2f distance, Anchor anchor) const;
89 
90  private:
91  Vector2u m_size;
92  };
93 
94 #ifndef DOXYGEN_SHOULD_SKIP_THIS
95 }
96 #endif
97 }
98 
99 #endif // GF_COORDINATES_H
Vector2f getRelativePoint(Vector2f percent) const
Compute a relative point.
Vector2f getRelativeSize(Vector2f percent) const
Compute a relative size.
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:65
Coordinates(Vector2u size)
Constructor with size.
Helper to compute coordinates in HUD.
Definition: Coordinates.h:38
Vector2f getCenter() const
Get the center of the window.
unsigned getRelativeCharacterSize(float percent) const
Compute a relative character size.
The namespace for gf classes.
Definition: Action.h:34
Vector2f getAbsolutePoint(Vector2f distance, Anchor anchor) const
Compute an absolute point.
Anchor
An anchor of a box.
Definition: Anchor.h:41
#define GF_API
Definition: Portability.h:35
Coordinates(RenderTarget &target)
Constructor with render target.