Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
Particles.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_PARTICLES_H
22 #define GF_PARTICLES_H
23 
24 #include "Portability.h"
25 #include "Transformable.h"
26 #include "VertexArray.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32  class Texture;
33 
34  /**
35  * @ingroup graphics
36  * @brief A class to display a high number of points
37  */
39  public:
40  /**
41  * @brief Default constructor
42  */
44 
45  /**
46  * @brief Add a point to the particles
47  *
48  * @param position The position of the point
49  * @param color The color of the point
50  */
51  void addPoint(Vector2f position, Color4f color);
52 
53  virtual void draw(RenderTarget& target, RenderStates states) override;
54 
55  private:
56  VertexArray m_vertices;
57  };
58 
59 
60  /**
61  * @ingroup graphics
62  * @brief A class to display a high number of small simple shapes
63  */
65  public:
66  /**
67  * @brief Default constructor
68  */
70 
71  /**
72  * @brief Add a circle shape to the particles
73  *
74  * @param position The position of the center of the circle
75  * @param radius The radius of the circle
76  * @param color The color of the circle
77  * @param pointCount The number of points composing the circle
78  */
79  void addCircle(Vector2f position, float radius, Color4f color, std::size_t pointCount = 15);
80 
81  virtual void draw(RenderTarget& target, RenderStates states) override;
82 
83  private:
84  VertexArray m_vertices;
85  };
86 
87  /**
88  * @ingroup graphics
89  * @brief A class to display a high number of sprites
90  *
91  * @sa gf::SpriteBatch
92  */
94  public:
95  /**
96  * @brief Default constructor
97  */
99 
100  /**
101  * @brief Constructor with a texture
102  *
103  * @param texture The source texture
104  */
105  SpriteParticles(const Texture& texture);
106 
107  /**
108  * @brief Change the source texture
109  *
110  * @param texture The new texture
111  */
112  void setTexture(const Texture& texture);
113 
114  /**
115  * @brief Add a sprite to the particles
116  *
117  * @param position The position of the center of the sprite
118  * @param textureRect The sub-rectangle of the texture to assign to the sprite
119  * @param color The color of the sprite
120  */
121  void addSprite(Vector2f position, const RectF& textureRect, Color4f color = Color::White);
122 
123  virtual void draw(RenderTarget& target, RenderStates states) override;
124 
125  private:
126  const Texture *m_texture;
127  VertexArray m_vertices;
128  };
129 
130 #ifndef DOXYGEN_SHOULD_SKIP_THIS
131 }
132 #endif
133 }
134 
135 #endif // GF_PARTICLES_H
Decomposed transform defined by a position, a rotation and a scale.
Definition: Transformable.h:95
SpriteParticles(const Texture &texture)
Constructor with a texture.
virtual void draw(RenderTarget &target, RenderStates states) override
Draw the object to a render target.
A set of primitives.
Definition: VertexArray.h:65
Base class for all render targets (window, texture, ...)
Definition: RenderTarget.h:65
Define the states used for drawing to a RenderTarget.
Definition: RenderStates.h:82
static constexpr Color4f White
White predefined color.
Definition: Color.h:58
PointParticles()
Default constructor.
void addCircle(Vector2f position, float radius, Color4f color, std::size_t pointCount=15)
Add a circle shape to the particles.
void addSprite(Vector2f position, const RectF &textureRect, Color4f color=Color::White)
Add a sprite to the particles.
virtual void draw(RenderTarget &target, RenderStates states) override
Draw the object to a render target.
A class to display a high number of points.
Definition: Particles.h:38
virtual void draw(RenderTarget &target, RenderStates states) override
Draw the object to a render target.
void addPoint(Vector2f position, Color4f color)
Add a point to the particles.
A texture for colored images.
Definition: Texture.h:339
The namespace for gf classes.
Definition: Action.h:34
Predefined colors.
Definition: Color.h:44
void setTexture(const Texture &texture)
Change the source texture.
A class to display a high number of sprites.
Definition: Particles.h:93
A class to display a high number of small simple shapes.
Definition: Particles.h:64
Vector(const Vector &other)=default
Default copy constructor.
#define GF_API
Definition: Portability.h:35
ShapeParticles()
Default constructor.
SpriteParticles()
Default constructor.