Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
Rune.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_RUNE_H
22 #define GF_RUNE_H
23 
24 #include <cstddef>
25 
26 #include "Portability.h"
27 
28 namespace gf {
29 #ifndef DOXYGEN_SHOULD_SKIP_THIS
30 inline namespace v1 {
31 #endif
32 
33  /**
34  * @brief A character encoded in UTF-8
35  */
36  struct GF_API Rune {
37  /**
38  * @brief The maximum size of the data
39  */
40  static constexpr std::size_t Size = 32;
41 
42  char data[Size]; ///< The UTF-8 representation of the character
43  };
44 
45 
46 #ifndef DOXYGEN_SHOULD_SKIP_THIS
47 }
48 #endif
49 }
50 
51 #endif // GF_RUNE_H
The namespace for gf classes.
Definition: Action.h:34
A character encoded in UTF-8.
Definition: Rune.h:36
static constexpr std::size_t Size
The maximum size of the data.
Definition: Rune.h:40
char data[Size]
The UTF-8 representation of the character.
Definition: Rune.h:42
#define GF_API
Definition: Portability.h:35