Gamedev Framework (gf)
0.4.0
A C++11 framework for 2D games
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include
gf
Sleep.h
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/*
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* Gamedev Framework (gf)
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* Copyright (C) 2016-2017 Julien Bernard
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Part of this file comes from SFML, with the same license:
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* Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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*/
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#
ifndef
GF_SLEEP_H
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#
define
GF_SLEEP_H
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#
include
"Portability.h"
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#
include
"Time.h"
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namespace
gf
{
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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inline
namespace
v1 {
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#
endif
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/**
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* @ingroup core
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* @brief Make the current thread sleep for a given duration
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*
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* gf::sleep is the best way to block a program or one of its threads, as it
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* doesn't consume any CPU power.
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*
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* @param duration The time to sleep
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*/
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GF_API
void
sleep
(
Time
duration);
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#
ifndef
DOXYGEN_SHOULD_SKIP_THIS
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}
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#
endif
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}
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#
endif
// GF_SLEEP_H
gf::Time
Represents a time value.
Definition:
Time.h:73
gf
The namespace for gf classes.
Definition:
Action.h:34
gf::sleep
void sleep(Time duration)
Make the current thread sleep for a given duration.
GF_API
#define GF_API
Definition:
Portability.h:35
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