Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
ViewContainer.h
1 /*
2  * Gamedev Framework (gf)
3  * Copyright (C) 2016-2017 Julien Bernard
4  *
5  * This software is provided 'as-is', without any express or implied
6  * warranty. In no event will the authors be held liable for any damages
7  * arising from the use of this software.
8  *
9  * Permission is granted to anyone to use this software for any purpose,
10  * including commercial applications, and to alter it and redistribute it
11  * freely, subject to the following restrictions:
12  *
13  * 1. The origin of this software must not be misrepresented; you must not
14  * claim that you wrote the original software. If you use this software
15  * in a product, an acknowledgment in the product documentation would be
16  * appreciated but is not required.
17  * 2. Altered source versions must be plainly marked as such, and must not be
18  * misrepresented as being the original software.
19  * 3. This notice may not be removed or altered from any source distribution.
20  */
21 #ifndef GF_VIEW_CONTAINER_H
22 #define GF_VIEW_CONTAINER_H
23 
24 #include <vector>
25 
26 #include "Portability.h"
27 #include "Vector.h"
28 
29 namespace gf {
30 #ifndef DOXYGEN_SHOULD_SKIP_THIS
31 inline namespace v1 {
32 #endif
33 
34  class AdaptativeView;
35  struct Event;
36 
37  /**
38  * @ingroup graphics
39  * @brief A container of views
40  *
41  * A view manager handles several adaptive views. It can update all the
42  * views at the same time. All it needs is the events that come from the
43  * window.
44  *
45  * Here is a full example with two adaptive views:
46  *
47  * @snippet snippets/doc_class_view_container.cc view_container
48  *
49  * @sa gf::AdaptativeView
50  */
52  public:
53  /**
54  * @brief Add a view to the container
55  *
56  * @param view An adaptive view
57  */
58  void addView(AdaptativeView& view);
59 
60  /**
61  * @brief Update the views thanks to the event
62  *
63  * Internally it calls onScreenResize() if a resize event occurs.
64  *
65  * @param event An event
66  */
67  void processEvent(const Event& event);
68 
69  /**
70  * @brief Update the views with the new screen size
71  *
72  * @param screenSize The new size of the screen
73  *
74  * @sa gf::AdaptativeView::onScreenResize()
75  */
76  void onScreenResize(Vector2u screenSize);
77 
78  /**
79  * @brief Set the initial screen size
80  *
81  * @param screenSize The initial size of the screen
82  */
83  void setInitialScreenSize(Vector2u screenSize);
84 
85  private:
86  std::vector<AdaptativeView*> m_views;
87  };
88 
89 #ifndef DOXYGEN_SHOULD_SKIP_THIS
90 }
91 #endif
92 }
93 
94 #endif // GF_VIEW_CONTAINER_H
void setInitialScreenSize(Vector2u screenSize)
Set the initial screen size.
void addView(AdaptativeView &view)
Add a view to the container.
A container of views.
Definition: ViewContainer.h:51
void onScreenResize(Vector2u screenSize)
Update the views with the new screen size.
The namespace for gf classes.
Definition: Action.h:34
void processEvent(const Event &event)
Update the views thanks to the event.
Defines a system event and its parameters.
Definition: Event.h:118
#define GF_API
Definition: Portability.h:35
Adaptative view.
Definition: View.h:365