Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
gf::PhysicsBody Member List

This is the complete list of members for gf::PhysicsBody, including all inherited members.

applyForce(Vector2f force)gf::PhysicsBody
applyLinearImpulse(Vector2f impulse)gf::PhysicsBody
collidesWith(const PhysicsBody &other, Penetration &p) const gf::PhysicsBody
Dynamic enum valuegf::PhysicsBody
getAcceleration() const gf::PhysicsBodyinline
getAngle() const gf::PhysicsBodyinline
getDynamicFriction() const gf::PhysicsBodyinline
getInverseMass() const gf::PhysicsBodyinline
getLinearDamping() const gf::PhysicsBodyinline
getLinearVelocity() const gf::PhysicsBodyinline
getPosition() const gf::PhysicsBodyinline
getRestitution() const gf::PhysicsBodyinline
getStaticFriction() const gf::PhysicsBodyinline
getTransform() const gf::PhysicsBody
getType() const gf::PhysicsBodyinline
move(Vector2f offset)gf::PhysicsBody
PhysicsBody(const PhysicsGeometry &geometry, Type type=Dynamic)gf::PhysicsBody
render(RenderTarget &target) const gf::PhysicsBody
setAngle(float angle)gf::PhysicsBodyinline
setDensity(float density)gf::PhysicsBody
setDynamicFriction(float friction)gf::PhysicsBodyinline
setLinearDamping(float damping)gf::PhysicsBodyinline
setLinearVelocity(Vector2f velocity)gf::PhysicsBodyinline
setPosition(Vector2f position)gf::PhysicsBody
setRestitution(float restitution)gf::PhysicsBodyinline
setStaticFriction(float friction)gf::PhysicsBodyinline
setVelocityFromAngle()gf::PhysicsBody
Static enum valuegf::PhysicsBody
turn(float arc)gf::PhysicsBodyinline
Type enum namegf::PhysicsBody
update(float dt)gf::PhysicsBody
updateTransform()gf::PhysicsBody