Gamedev Framework (gf)  0.4.0
A C++11 framework for 2D games
gf::SpriteParticles Member List

This is the complete list of members for gf::SpriteParticles, including all inherited members.

addSprite(Vector2f position, const RectF &textureRect, Color4f color=Color::White)gf::SpriteParticles
draw(RenderTarget &target, RenderStates states) overridegf::SpriteParticlesvirtual
getInverseTransform() const gf::Transformable
getOrigin() const gf::Transformableinline
getPosition() const gf::Transformableinline
getRotation() const gf::Transformableinline
getScale() const gf::Transformableinline
getTransform() const gf::Transformable
move(Vector2f offset)gf::Transformable
rotate(float angle)gf::Transformable
scale(Vector2f factors)gf::Transformable
scale(float factor)gf::Transformableinline
setOrigin(Vector2f origin)gf::Transformable
setOriginFromAnchorAndBounds(Anchor anchor, const RectF &bounds)gf::Transformableprotected
setPosition(Vector2f position)gf::Transformable
setRotation(float angle)gf::Transformable
setScale(Vector2f factors)gf::Transformable
setScale(float factor)gf::Transformableinline
setTexture(const Texture &texture)gf::SpriteParticles
SpriteParticles()gf::SpriteParticles
SpriteParticles(const Texture &texture)gf::SpriteParticles
Transformable()gf::Transformable
~Drawable()gf::Drawablevirtual